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Settings and stories the rules can't handle (or don't handle well)
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<blockquote data-quote="Celebrim" data-source="post: 5323905" data-attributes="member: 4937"><p>Up to here I agree. However, as far as your specific examples go...</p><p></p><p></p><p></p><p>I only agree with #3. Examples #1 and #2 can be run even with RAW, and there are probably cases on the board where groups actually play that way regularly. </p><p></p><p>#3 is interesting because how you feel about 'handles it well', depends really on the degree of simulation you are interested in. D&D actually does just as bad of a job of simulating melee combat as it does of simulating firearms. What really matters is how much you care. If you are a historical reenactor of Western martial arts, you may well find D&D a terrible system for what interests you. By that standard D&D doesn't handle combat with swords well either. On the other hand, if you don't care that the PC can be hit be 15 bullets and still function as if they were uninjured, than D&D can handle combat centered on firearms just fine. D&D can be made to handle firearms as well as it handles melee combat, but this perforce requires house rules because the core rules don't in fact cover firearms. But its worth noting that DMs as cannonical as Monte Cook allowed firearms in his campaign.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5323905, member: 4937"] Up to here I agree. However, as far as your specific examples go... I only agree with #3. Examples #1 and #2 can be run even with RAW, and there are probably cases on the board where groups actually play that way regularly. #3 is interesting because how you feel about 'handles it well', depends really on the degree of simulation you are interested in. D&D actually does just as bad of a job of simulating melee combat as it does of simulating firearms. What really matters is how much you care. If you are a historical reenactor of Western martial arts, you may well find D&D a terrible system for what interests you. By that standard D&D doesn't handle combat with swords well either. On the other hand, if you don't care that the PC can be hit be 15 bullets and still function as if they were uninjured, than D&D can handle combat centered on firearms just fine. D&D can be made to handle firearms as well as it handles melee combat, but this perforce requires house rules because the core rules don't in fact cover firearms. But its worth noting that DMs as cannonical as Monte Cook allowed firearms in his campaign. [/QUOTE]
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