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<blockquote data-quote="gamerprinter" data-source="post: 5324338" data-attributes="member: 50895"><p>Actually reliance on armor is more a 'low level' thing. Higher levels rely more on your dexterity, which you lose in armor, so you drop the armor as soon as you can. So I can agree to a point.</p><p></p><p></p><p></p><p></p><p>The real problem was social unity, not so much its mental blast - which it would do when not in proximity of other characters. The player playing the deva was largely at odds with the illithid and my character, a death knight. In combat we worked together, out of combat we worked hard to get on each other character's nerves.</p><p></p><p>Also have to remember, that I, the player of the illithid, and a human psionicist in the party are all DMs, that switch the role every couple of months. So we weren't all there as a single party at all times.</p><p></p><p></p><p></p><p>Perhaps I read too much into your post on my last post, sorry about that...</p><p></p><p>No, we didn't need to 'make it work', it just worked, but I understand what you're saying, and could see it as a problem to particular GM and group.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5324338, member: 50895"] Actually reliance on armor is more a 'low level' thing. Higher levels rely more on your dexterity, which you lose in armor, so you drop the armor as soon as you can. So I can agree to a point. The real problem was social unity, not so much its mental blast - which it would do when not in proximity of other characters. The player playing the deva was largely at odds with the illithid and my character, a death knight. In combat we worked together, out of combat we worked hard to get on each other character's nerves. Also have to remember, that I, the player of the illithid, and a human psionicist in the party are all DMs, that switch the role every couple of months. So we weren't all there as a single party at all times. Perhaps I read too much into your post on my last post, sorry about that... No, we didn't need to 'make it work', it just worked, but I understand what you're saying, and could see it as a problem to particular GM and group. GP [/QUOTE]
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