Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Settings and stories the rules can't handle (or don't handle well)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stoat" data-source="post: 5324377" data-attributes="member: 16786"><p>We may be coming at the issue from different directions. If I understand the term "social unity" in your post, it's something that I take for granted in the game. In other words, if I'm playing in a game with a Mind Flayer, a Death Knight and a Hobbit, I assume the players of those PC's will find a way to justify why their characters are adventuring together. I also assume that they won't spend all their time fighting amongst themselves.</p><p></p><p>What I'm concerned about is the way that a character with an at-will area of effect attack that stuns enemies for 3d4 rounds can mulch an encounter, or the way that a character with the various immunities and vulnerabilities unique to creatures with the undead subtype interacts with run-of-the-mill foes from the Monster Manual.</p><p></p><p>Perhaps its a question of game balance. For the most part, the Monster Manuals present opponents who are geared to face PC elves, dwarves, tieflings, warforged, giff, etc. etc. -- PC's with one or two base hit die, few supernatural abilities and defenses that are limited in a fairly strict way. Allowing something like a Grey Ooze to be a PC horks things up to one degree or another.</p><p></p><p>In other words, D&D handles the roleplaying aspect of "inhuman" characters Ok, but the mechanical aspect gets more and more dodgy the further you go from the baseline described in the PHB.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5324377, member: 16786"] We may be coming at the issue from different directions. If I understand the term "social unity" in your post, it's something that I take for granted in the game. In other words, if I'm playing in a game with a Mind Flayer, a Death Knight and a Hobbit, I assume the players of those PC's will find a way to justify why their characters are adventuring together. I also assume that they won't spend all their time fighting amongst themselves. What I'm concerned about is the way that a character with an at-will area of effect attack that stuns enemies for 3d4 rounds can mulch an encounter, or the way that a character with the various immunities and vulnerabilities unique to creatures with the undead subtype interacts with run-of-the-mill foes from the Monster Manual. Perhaps its a question of game balance. For the most part, the Monster Manuals present opponents who are geared to face PC elves, dwarves, tieflings, warforged, giff, etc. etc. -- PC's with one or two base hit die, few supernatural abilities and defenses that are limited in a fairly strict way. Allowing something like a Grey Ooze to be a PC horks things up to one degree or another. In other words, D&D handles the roleplaying aspect of "inhuman" characters Ok, but the mechanical aspect gets more and more dodgy the further you go from the baseline described in the PHB. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Settings and stories the rules can't handle (or don't handle well)
Top