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*TTRPGs General
Settings - "empty" vs richly detailed locations
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<blockquote data-quote="S'mon" data-source="post: 5303779" data-attributes="member: 463"><p>I think the 4e 'setting' is much more evocative than previous work. It's very much feelings/sentiment over facts/detail. I think it's a good approach; however far too little of the wonderful stuff which appeared in "Worlds & Monsters" actually made it into the original core D&D books; the Monster Manual in particular is terribly lacking, as is the DMG setting-info stuff.</p><p></p><p>3e core was hideously weak on setting & theme; really very very bad. I didn't think much of 2e either, you could buy a setting to fit your desired theme but some like Swords & Sorcery were poorly covered, partly due to the draconian Ethics Code.</p><p></p><p>I think core 1e, OD&D, B/X and BECMI all presented strong, though all very varying, themes in their core rules books.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5303779, member: 463"] I think the 4e 'setting' is much more evocative than previous work. It's very much feelings/sentiment over facts/detail. I think it's a good approach; however far too little of the wonderful stuff which appeared in "Worlds & Monsters" actually made it into the original core D&D books; the Monster Manual in particular is terribly lacking, as is the DMG setting-info stuff. 3e core was hideously weak on setting & theme; really very very bad. I didn't think much of 2e either, you could buy a setting to fit your desired theme but some like Swords & Sorcery were poorly covered, partly due to the draconian Ethics Code. I think core 1e, OD&D, B/X and BECMI all presented strong, though all very varying, themes in their core rules books. [/QUOTE]
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Settings - "empty" vs richly detailed locations
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