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Settings - "empty" vs richly detailed locations
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<blockquote data-quote="Doug McCrae" data-source="post: 5303934" data-attributes="member: 21169"><p>The Raven Queen seems far and away the coolest god from the PHB selection. A new player in my 4e game, a somewhat goth-y girl, picked the RQ for her paladin and was interested in the Orcus aspect. Afaics it doesn't actually spell out in the PHB entry that the RQ hates undead, only that she has a conflict with Orcus, but it seems reasonable that a god of fate, opposed to any attempt to cheat death, would be anti-undead.</p><p></p><p>And that completely worked as a hook to draw the player in, something I'd not anticipated at all when setting up the game. I had undead-laden crypts beneath the town but I thought I had no strong push to get the players to go there until much later. However in play the players sought out the crypts as soon as they heard about them, partly because of the RQ bit.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5303934, member: 21169"] The Raven Queen seems far and away the coolest god from the PHB selection. A new player in my 4e game, a somewhat goth-y girl, picked the RQ for her paladin and was interested in the Orcus aspect. Afaics it doesn't actually spell out in the PHB entry that the RQ hates undead, only that she has a conflict with Orcus, but it seems reasonable that a god of fate, opposed to any attempt to cheat death, would be anti-undead. And that completely worked as a hook to draw the player in, something I'd not anticipated at all when setting up the game. I had undead-laden crypts beneath the town but I thought I had no strong push to get the players to go there until much later. However in play the players sought out the crypts as soon as they heard about them, partly because of the RQ bit. [/QUOTE]
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