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Settings - "empty" vs richly detailed locations
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<blockquote data-quote="Stormonu" data-source="post: 5304904" data-attributes="member: 52734"><p>I do love richly detailed game worlds; L5R's Rokugan is one of my favorite.</p><p></p><p>However, when it comes to D&D, I prefer to have at best a skeleton, and then dress it up with whatever strikes <em>my</em> fancy. D&D's "kitchen sink" approach to fantasy gaming is a toolbox approach that has always favored groups making it their own. If the base D&D game got as detailed as other games - such as 7th sea - I think it would suffer. I often pick D&D for the fact it isn't too strongly tied to one world and it is fairly easy to come up with your own homebrewed world.</p><p></p><p>I like that the base rules for 3E & 4E sets down a very slim introduction to a fantasy world that you can take and run with. It gives you some pre-constructed insights you can use to base or expand with your own stuff, but at the same time doesn't force you use it or tie it to the mechanics very strongly.</p><p></p><p>Worlds like FR, Eberron and Dark Sun can then be used to add to or build on the base that already exists, giving much more detail if you want it. The game worlds are additive, almost exception based.</p><p></p><p>The other direction, with games like L5R or 7th sea, would be much more difficult to use without using the world built into the rule system. It would be very difficult to repurpose the mechanics from these two games and use in say, Dark Sun.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5304904, member: 52734"] I do love richly detailed game worlds; L5R's Rokugan is one of my favorite. However, when it comes to D&D, I prefer to have at best a skeleton, and then dress it up with whatever strikes [I]my[/I] fancy. D&D's "kitchen sink" approach to fantasy gaming is a toolbox approach that has always favored groups making it their own. If the base D&D game got as detailed as other games - such as 7th sea - I think it would suffer. I often pick D&D for the fact it isn't too strongly tied to one world and it is fairly easy to come up with your own homebrewed world. I like that the base rules for 3E & 4E sets down a very slim introduction to a fantasy world that you can take and run with. It gives you some pre-constructed insights you can use to base or expand with your own stuff, but at the same time doesn't force you use it or tie it to the mechanics very strongly. Worlds like FR, Eberron and Dark Sun can then be used to add to or build on the base that already exists, giving much more detail if you want it. The game worlds are additive, almost exception based. The other direction, with games like L5R or 7th sea, would be much more difficult to use without using the world built into the rule system. It would be very difficult to repurpose the mechanics from these two games and use in say, Dark Sun. [/QUOTE]
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Settings - "empty" vs richly detailed locations
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