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*TTRPGs General
Settings - "empty" vs richly detailed locations
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<blockquote data-quote="Vanifae" data-source="post: 5308180" data-attributes="member: 58765"><p>Not sure which camp I am in but this is what I look for in a campaign setting:</p><p></p><p>- I need to know what makes this setting different from all the other fantasy D&D settings out there. What makes this one shine?</p><p></p><p>- Cover key regions that express this ideal/theme/features to me clearly and concisely.</p><p></p><p>- Plot hooks, plot hooks, and plot hooks.</p><p></p><p>- Details on those key areas, how do the pieces fit? How does the big ideas interact with the setting?</p><p></p><p>- Usable map with plenty of room for me to place my own stories.</p><p></p><p>- I don't need Elminster/Fave NPC/Whatever to save the day, but do give me interesting personalities to interact with.</p><p></p><p>- Historical data, this can be loose and done in broad strokes I can fill in the gaps.</p><p></p><p>- More plot hooks.</p><p></p><p>- I don't want too much data it just becomes information I probably won't ever use or the players won't care about. This is a big one. I used to do this all the time create these intricate worlds with all these moving pieces and reams of backstory. The only person who ever cared about it was me.</p><p></p><p>- Finally provide me a snapshot of what th setting is like right now, give hints on where things could go, and then get the hell out of my way.</p></blockquote><p></p>
[QUOTE="Vanifae, post: 5308180, member: 58765"] Not sure which camp I am in but this is what I look for in a campaign setting: - I need to know what makes this setting different from all the other fantasy D&D settings out there. What makes this one shine? - Cover key regions that express this ideal/theme/features to me clearly and concisely. - Plot hooks, plot hooks, and plot hooks. - Details on those key areas, how do the pieces fit? How does the big ideas interact with the setting? - Usable map with plenty of room for me to place my own stories. - I don't need Elminster/Fave NPC/Whatever to save the day, but do give me interesting personalities to interact with. - Historical data, this can be loose and done in broad strokes I can fill in the gaps. - More plot hooks. - I don't want too much data it just becomes information I probably won't ever use or the players won't care about. This is a big one. I used to do this all the time create these intricate worlds with all these moving pieces and reams of backstory. The only person who ever cared about it was me. - Finally provide me a snapshot of what th setting is like right now, give hints on where things could go, and then get the hell out of my way. [/QUOTE]
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Settings - "empty" vs richly detailed locations
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