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<blockquote data-quote="Emirikol" data-source="post: 4249575" data-attributes="member: 10638"><p>Warhammer Old World.</p><p></p><p>It's essentially pure D&D that can absorb anything that 4e throws at it.</p><p></p><p>WARHAMMER 4TH EDITION DUNGEONS & DRAGONS CAMPAIGN</p><p></p><p>Setting: The Empire of Sigmar, WARHAMMER FANTASY WORLD. </p><p></p><p>CHARACTER LIST</p><p>Dwarf Fighter ~ Scott (Choose to be either from the dwarvish mountains or the Empire)</p><p>Half-Elf Cleric ~ Chad (choose to be from either the Laurelorn Forest or Empire). Your god is either Sigmar (cool god of the Empire) or the "Elf Religion"</p><p>Human Wizard ~ Barney (choose to be from one of the human lands; choose a "college")</p><p>Halfling Rogue ~ Jason (choose to be either from The Moot or from the Empire); I recommend being from the city of Nuln (Wiki it to see more)</p><p></p><p>Things that will be added:</p><p>* You will have a "career" that you did before becomming an adventurer. it will be things like: soldier, hedge wizard, templar, ratcatcher, etc. We will roll for it.</p><p>* Some magic will have a chance of a "Chaos effect"</p><p>* Languages: "Reikspiel" is the language of the Empire (it's also known as D&D "Common")</p><p></p><p>THE OLD WORLD Background</p><p>Empire - Holy Roman Empire - German Sounding Names</p><p>Brettonia - Knights and culture..akin to an Arthurian France</p><p>Central Mountains - A land that seperates the orcs from humans; the dwarven borderland</p><p>The Moot - Land of the Halflings</p><p>Laurelorn Forest - The land of the elves on the main continent. It is east of The Empire.</p><p></p><p>GREENSKINS = Anything non-human. Orcs, goblins, kobolds, etc.</p><p>CHAOS = Chaos is the demons and devils (and their spawn, followers and converts). There are rifts to THE OLD WORLD from whence DEMONS are spawned..it is from THE CHAOS that these things come. Think of it as HELL and the ABYSS. It is where magic comes from. Using magic carries an inherent chance of bringing chaos (works exactly like TAINT that we used in the CONAN games).</p><p></p><p>Here is a map of the continent. We will be starting in THE EMPIRE: <a href="http://nexusx.wanadooadsl.net/ayudas/Warhammer_World_Map.jpg" target="_blank">http://nexusx.wanadooadsl.net/ayudas/Warhammer_World_Map.jpg</a></p><p></p><p>OK, we're ready to go.</p><p></p><p>jh</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4249575, member: 10638"] Warhammer Old World. It's essentially pure D&D that can absorb anything that 4e throws at it. WARHAMMER 4TH EDITION DUNGEONS & DRAGONS CAMPAIGN Setting: The Empire of Sigmar, WARHAMMER FANTASY WORLD. CHARACTER LIST Dwarf Fighter ~ Scott (Choose to be either from the dwarvish mountains or the Empire) Half-Elf Cleric ~ Chad (choose to be from either the Laurelorn Forest or Empire). Your god is either Sigmar (cool god of the Empire) or the "Elf Religion" Human Wizard ~ Barney (choose to be from one of the human lands; choose a "college") Halfling Rogue ~ Jason (choose to be either from The Moot or from the Empire); I recommend being from the city of Nuln (Wiki it to see more) Things that will be added: * You will have a "career" that you did before becomming an adventurer. it will be things like: soldier, hedge wizard, templar, ratcatcher, etc. We will roll for it. * Some magic will have a chance of a "Chaos effect" * Languages: "Reikspiel" is the language of the Empire (it's also known as D&D "Common") THE OLD WORLD Background Empire - Holy Roman Empire - German Sounding Names Brettonia - Knights and culture..akin to an Arthurian France Central Mountains - A land that seperates the orcs from humans; the dwarven borderland The Moot - Land of the Halflings Laurelorn Forest - The land of the elves on the main continent. It is east of The Empire. GREENSKINS = Anything non-human. Orcs, goblins, kobolds, etc. CHAOS = Chaos is the demons and devils (and their spawn, followers and converts). There are rifts to THE OLD WORLD from whence DEMONS are spawned..it is from THE CHAOS that these things come. Think of it as HELL and the ABYSS. It is where magic comes from. Using magic carries an inherent chance of bringing chaos (works exactly like TAINT that we used in the CONAN games). Here is a map of the continent. We will be starting in THE EMPIRE: [url]http://nexusx.wanadooadsl.net/ayudas/Warhammer_World_Map.jpg[/url] OK, we're ready to go. jh jh [/QUOTE]
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