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<blockquote data-quote="aco175" data-source="post: 9599806" data-attributes="member: 27385"><p>Your first ever campaign- congratulations. </p><p></p><p>I would just get the Lost Mines of Phandelver (LMoP) box set to run your first campaign. If you are ambitious, maybe get the second box set, Essentials to go with it since they are both in the same place but I used for two different campaigns. It takes place in the Forgotten Realms (FR), but the players will not really care if you are just sticking to one small place in the world. It could take place anywhere really and be fine. </p><p></p><p>Generally first campaigns might be testing/training grounds for you and the players. Start small with one maybe two small towns with several things going on and a few threats to explore. The 4e adventure Keep on the Shadowfell (KotS) was good for this I thought. I only plan some of the larger things plotwise if I am making a campaign. Have a couple lower level bag guys doing stuff to let the players choose what they want to explore. A larger threat that they uncover through the smaller threats. Feel free to add some side quests for personal gains for the PCs if they want to explore something more. Drop plenty of hints to dungeons and maybe some magic. Ask the players where they want to go and then design that part to keep only a few weeks ahead of the PCs. </p><p></p><p>I like to make a threat or bad guy problem last only a few levels before wrapping up. The first problem might be levels 1-3 and then the PCs find out the goblins are working for a bigger threat. This lasts until levels 5-6 before finishing. They might find other clues or switch to a whole other thing they want to do which last another few levels. Feel free to bring back threats they skipped that are now bigger problems.</p></blockquote><p></p>
[QUOTE="aco175, post: 9599806, member: 27385"] Your first ever campaign- congratulations. I would just get the Lost Mines of Phandelver (LMoP) box set to run your first campaign. If you are ambitious, maybe get the second box set, Essentials to go with it since they are both in the same place but I used for two different campaigns. It takes place in the Forgotten Realms (FR), but the players will not really care if you are just sticking to one small place in the world. It could take place anywhere really and be fine. Generally first campaigns might be testing/training grounds for you and the players. Start small with one maybe two small towns with several things going on and a few threats to explore. The 4e adventure Keep on the Shadowfell (KotS) was good for this I thought. I only plan some of the larger things plotwise if I am making a campaign. Have a couple lower level bag guys doing stuff to let the players choose what they want to explore. A larger threat that they uncover through the smaller threats. Feel free to add some side quests for personal gains for the PCs if they want to explore something more. Drop plenty of hints to dungeons and maybe some magic. Ask the players where they want to go and then design that part to keep only a few weeks ahead of the PCs. I like to make a threat or bad guy problem last only a few levels before wrapping up. The first problem might be levels 1-3 and then the PCs find out the goblins are working for a bigger threat. This lasts until levels 5-6 before finishing. They might find other clues or switch to a whole other thing they want to do which last another few levels. Feel free to bring back threats they skipped that are now bigger problems. [/QUOTE]
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