Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Settings of Hope vs Settings of Despair
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9783713" data-attributes="member: 6790260"><p>I vastly prefer settings of hope over despair.</p><p></p><p>A setting of despair makes <em>me</em> despair. Like literally. It actually makes me think depressive thoughts more, inclines me to be a less-good person to the people around me, and heightens existing mental health concerns. A setting of hope doesn't do that.</p><p></p><p>I still, of course, prefer <em>grounded</em> settings. That means, for example, the game that I run has plenty of dark things in it. Organized crime, severe social inequality/injustice, violence, slavery practiced in the shadows, assassin-cults and crazed fanatics and Lovecraftian rituals, bigotry. But it is very much predicated on the idea that if people stand up for what is good and right, then things can in fact get better. </p><p></p><p>Heroes are only one part of that equation--and, arguably, <em>not</em> the most important part. For real change to occur, you need <em>people</em> to <em>choose</em> change. That's not an easy thing to do....but it's at least a little bit easier when you have worthy role-models to follow, when you can <em>see</em> the impact of good deeds, when you <em>personally know</em> that someone doing the right thing for the right reasons at the right time <em>actually did make YOUR life</em> better. When it's not some airy-fairy dream, not some far-off vision, not some pronouncement from on high, not a philosophical claim. It's a living, breathing person, that <em>you yourself</em> saw doing good for others.</p><p></p><p>The heroes are just a guiding star. A useful sign. A guiding star shines regardless, and cannot make the world it shines upon all that much brighter. It's the people who find their way home that light the candles, or the lamp-posts, or the signal-fires.</p><p></p><p>A setting of hope says that, <em>if</em> the heroes contribute, it becomes part of getting--or keeping--things in good shape.</p><p></p><p>A setting of despair tries to sell us the lie that nothing can change, so there's no point in trying--or the insubstantial claim that there is some special nobility for doing the right thing when you're guaranteed to fail.</p><p></p><p>A setting of hope isn't saccharine. It's <em>realistic</em>. Because it turns out, yes, things do sometimes get better, and not just that, but good people working for good causes over time do in fact <em>change</em> things.</p><p></p><p>500 years ago, folks thought nothing of enslaving their fellow humans--and most laws expressly permitted it. Now? It's a crime, an unthinkable sin for many, and broadly used as a symbol of immense cruelty. That is a real, objective <em>change</em>. Something got better. It didn't just spontaneously do so, and it's not like anyone slew the concept of slavery--but things really did get better, because folks labored for it. People chose to make a difference, and a few of those people were particularly noteworthy when doing so.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9783713, member: 6790260"] I vastly prefer settings of hope over despair. A setting of despair makes [I]me[/I] despair. Like literally. It actually makes me think depressive thoughts more, inclines me to be a less-good person to the people around me, and heightens existing mental health concerns. A setting of hope doesn't do that. I still, of course, prefer [I]grounded[/I] settings. That means, for example, the game that I run has plenty of dark things in it. Organized crime, severe social inequality/injustice, violence, slavery practiced in the shadows, assassin-cults and crazed fanatics and Lovecraftian rituals, bigotry. But it is very much predicated on the idea that if people stand up for what is good and right, then things can in fact get better. Heroes are only one part of that equation--and, arguably, [I]not[/I] the most important part. For real change to occur, you need [I]people[/I] to [I]choose[/I] change. That's not an easy thing to do....but it's at least a little bit easier when you have worthy role-models to follow, when you can [I]see[/I] the impact of good deeds, when you [I]personally know[/I] that someone doing the right thing for the right reasons at the right time [I]actually did make YOUR life[/I] better. When it's not some airy-fairy dream, not some far-off vision, not some pronouncement from on high, not a philosophical claim. It's a living, breathing person, that [I]you yourself[/I] saw doing good for others. The heroes are just a guiding star. A useful sign. A guiding star shines regardless, and cannot make the world it shines upon all that much brighter. It's the people who find their way home that light the candles, or the lamp-posts, or the signal-fires. A setting of hope says that, [I]if[/I] the heroes contribute, it becomes part of getting--or keeping--things in good shape. A setting of despair tries to sell us the lie that nothing can change, so there's no point in trying--or the insubstantial claim that there is some special nobility for doing the right thing when you're guaranteed to fail. A setting of hope isn't saccharine. It's [I]realistic[/I]. Because it turns out, yes, things do sometimes get better, and not just that, but good people working for good causes over time do in fact [I]change[/I] things. 500 years ago, folks thought nothing of enslaving their fellow humans--and most laws expressly permitted it. Now? It's a crime, an unthinkable sin for many, and broadly used as a symbol of immense cruelty. That is a real, objective [I]change[/I]. Something got better. It didn't just spontaneously do so, and it's not like anyone slew the concept of slavery--but things really did get better, because folks labored for it. People chose to make a difference, and a few of those people were particularly noteworthy when doing so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Settings of Hope vs Settings of Despair
Top