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General Tabletop Discussion
*Dungeons & Dragons
Settings of Hope vs Settings of Despair
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<blockquote data-quote="Remathilis" data-source="post: 9784715" data-attributes="member: 7635"><p>The former is always been my problem with zombie apocalypse stories. Assuming there is no way to end said apocalypse or enough people left to rebuild, the Walking Dead style world where you eke out survival amongst the ruins of civilization trying not to be eaten seems miserable. </p><p></p><p>The latter reminds me a bit of the Doctor Who revival when the Doctor was the last of his kind. That has potential for me, but even still I think I'd need a chaser of something positive stomach it long term. </p><p></p><p>I realize the final element of my puzzle. Despair doesn't make for a good long-term investment. Unless you can make things somewhat better (or at least keep things from getting worse) all you are doing is fighting the current against destruction. That's fine for a single story, but assuming you want to keep going, how do you keep that struggle fresh and advance the timeline? If things suck X amount today, they either continue to suck X tomorrow, improve to W, or get worse to Y. How then you do tell Y and Z? </p><p></p><p>I think this conversation has helped me clarify my thoughts on all this. I'm going to go with hope after all. I have no issues with despair (as I said, I ran a Ravenloft game for years where the best they got was status quo, but I guess that's better than annihilation). But I do think I need that hope injection this time. Thank you all for your ideas.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9784715, member: 7635"] The former is always been my problem with zombie apocalypse stories. Assuming there is no way to end said apocalypse or enough people left to rebuild, the Walking Dead style world where you eke out survival amongst the ruins of civilization trying not to be eaten seems miserable. The latter reminds me a bit of the Doctor Who revival when the Doctor was the last of his kind. That has potential for me, but even still I think I'd need a chaser of something positive stomach it long term. I realize the final element of my puzzle. Despair doesn't make for a good long-term investment. Unless you can make things somewhat better (or at least keep things from getting worse) all you are doing is fighting the current against destruction. That's fine for a single story, but assuming you want to keep going, how do you keep that struggle fresh and advance the timeline? If things suck X amount today, they either continue to suck X tomorrow, improve to W, or get worse to Y. How then you do tell Y and Z? I think this conversation has helped me clarify my thoughts on all this. I'm going to go with hope after all. I have no issues with despair (as I said, I ran a Ravenloft game for years where the best they got was status quo, but I guess that's better than annihilation). But I do think I need that hope injection this time. Thank you all for your ideas. [/QUOTE]
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Settings of Hope vs Settings of Despair
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