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Settings of Hope vs Settings of Despair
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<blockquote data-quote="EzekielRaiden" data-source="post: 9786148" data-attributes="member: 6790260"><p>At least for me, much of my exposure to (as you put it) "Wellsian" worlds is that it has to be a world where real change is genuinely impossible....unless it's bad. Bad change is fine. Good change isn't--and anyone who says otherwise is either idiotic, crazy, or lying. Anything good in the world got that way by accident and stays that way only because entropy hasn't gotten around to making that specific bit worse yet.</p><p></p><p>Conversely, I haven't seen the expectation "oh, we definitely WILL make the world better, we're just finding out <em>how</em>" in "Vernian" worlds, or at least not the ones I've happened to interact with. What I have seen is the expectation that it is <em>possible</em> to make the world better, but you might still fail. Good change is inevitable, but only because <em>change</em> is inevitable. Most change will end up neither mostly good nor mostly bad, but simply different.</p><p></p><p>If someone goes into a "Vernian" experience believing that good endings are inevitable, sharp black-and-white factions with no ambiguity and no possibility of changing teams, and shallow, borderline-propagandistic presentation, then yeah, I can see why folks wouldn't want that, I wouldn't want it either. But, at least for me, I wouldn't want that because that's a story badly-told, not because "Vernian" worlds naturally have those characteristics.</p><p></p><p>Perhaps I am overly-harsh on "grimdark" settings. I've just had too many people tell me that hope is stupid and only for babies, while grimdark misery-porn wangst-fests are <em>mature</em> and <em>serious</em> and <em>living in the real world</em> etc., etc. Acting as though that style is immune to the dark mirror of the above: bad endings are inevitable, flat black-and-black factions with no ambiguity and no possibility of forming a new slightly-better team, and shallow, borderline-fetishistic presentation.</p><p></p><p>Darkness, and grimness, and <em>realpolitik</em> etc. aren't inherently any more realistic, mature, or intelligent than brightness, optimism, and idealism. Unquenchable darkness, unending grimness, and fatalistic <em>realpolitik</em> definitely aren't superior. The flaw in both most grimdark as I've been exposed to it, <em>and</em> most of the "saccharine" things grimdark allegedly was made to defy, is a lack of nuance. Nuance requires contrast and subtlety. You cannot have contrast unless you have some things brightly-lit and other things dimly-lit or even swallowed in darkness. Subtlety is harder to nail down, but "everyone is a terrible person, some just haven't realized that yet" isn't subtle, it's just banal cynicism.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9786148, member: 6790260"] At least for me, much of my exposure to (as you put it) "Wellsian" worlds is that it has to be a world where real change is genuinely impossible....unless it's bad. Bad change is fine. Good change isn't--and anyone who says otherwise is either idiotic, crazy, or lying. Anything good in the world got that way by accident and stays that way only because entropy hasn't gotten around to making that specific bit worse yet. Conversely, I haven't seen the expectation "oh, we definitely WILL make the world better, we're just finding out [I]how[/I]" in "Vernian" worlds, or at least not the ones I've happened to interact with. What I have seen is the expectation that it is [I]possible[/I] to make the world better, but you might still fail. Good change is inevitable, but only because [I]change[/I] is inevitable. Most change will end up neither mostly good nor mostly bad, but simply different. If someone goes into a "Vernian" experience believing that good endings are inevitable, sharp black-and-white factions with no ambiguity and no possibility of changing teams, and shallow, borderline-propagandistic presentation, then yeah, I can see why folks wouldn't want that, I wouldn't want it either. But, at least for me, I wouldn't want that because that's a story badly-told, not because "Vernian" worlds naturally have those characteristics. Perhaps I am overly-harsh on "grimdark" settings. I've just had too many people tell me that hope is stupid and only for babies, while grimdark misery-porn wangst-fests are [I]mature[/I] and [I]serious[/I] and [I]living in the real world[/I] etc., etc. Acting as though that style is immune to the dark mirror of the above: bad endings are inevitable, flat black-and-black factions with no ambiguity and no possibility of forming a new slightly-better team, and shallow, borderline-fetishistic presentation. Darkness, and grimness, and [I]realpolitik[/I] etc. aren't inherently any more realistic, mature, or intelligent than brightness, optimism, and idealism. Unquenchable darkness, unending grimness, and fatalistic [I]realpolitik[/I] definitely aren't superior. The flaw in both most grimdark as I've been exposed to it, [I]and[/I] most of the "saccharine" things grimdark allegedly was made to defy, is a lack of nuance. Nuance requires contrast and subtlety. You cannot have contrast unless you have some things brightly-lit and other things dimly-lit or even swallowed in darkness. Subtlety is harder to nail down, but "everyone is a terrible person, some just haven't realized that yet" isn't subtle, it's just banal cynicism. [/QUOTE]
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