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Settings played in D&D: cause or effect?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6765364" data-attributes="member: 6790260"><p>I definitely think this is a deeply intertwined thing. If Al-Qadim had more support, would it get played more? Almost surely! But at the same time, I do think there's some truth to their stated position as well.</p><p></p><p>More or less, FR appeals by being sufficiently inspecific, other than in the ways that are most "inherently D&D"--lots of adventures, lots of treasures, lots of princes in peril and damsels in distress. Dark Sun is an intentional inversion--and, as such, tends to appeal mostly to people who are "sick" of the typical, which is generally going to be a smaller portion of the audience.</p><p></p><p>I do, however, think that they could do with branching out into other worlds that are <em>similar</em> to the Forgotten Realms without being <em>identical</em>. Mystara, Al-Qadim, Greyhawk, and more that I'm not overtly familiar with could EASILY work. If I had to hazard a guess: they've been sticking to their, and their customers', "comfort zone." Now that we've got three adventures (potentially four, if the next is also) set in the Forgotten Realms, they've made sure they've got enough of a following that they can rely on it even if the subsequent adventures aren't as "universally" acclaimed--and they can capitalize on the "ugh, FR is(/has gotten) so BORING, I want something NEW and DIFFERENT."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6765364, member: 6790260"] I definitely think this is a deeply intertwined thing. If Al-Qadim had more support, would it get played more? Almost surely! But at the same time, I do think there's some truth to their stated position as well. More or less, FR appeals by being sufficiently inspecific, other than in the ways that are most "inherently D&D"--lots of adventures, lots of treasures, lots of princes in peril and damsels in distress. Dark Sun is an intentional inversion--and, as such, tends to appeal mostly to people who are "sick" of the typical, which is generally going to be a smaller portion of the audience. I do, however, think that they could do with branching out into other worlds that are [I]similar[/I] to the Forgotten Realms without being [I]identical[/I]. Mystara, Al-Qadim, Greyhawk, and more that I'm not overtly familiar with could EASILY work. If I had to hazard a guess: they've been sticking to their, and their customers', "comfort zone." Now that we've got three adventures (potentially four, if the next is also) set in the Forgotten Realms, they've made sure they've got enough of a following that they can rely on it even if the subsequent adventures aren't as "universally" acclaimed--and they can capitalize on the "ugh, FR is(/has gotten) so BORING, I want something NEW and DIFFERENT." [/QUOTE]
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Settings played in D&D: cause or effect?
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