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Settings played in D&D: cause or effect?
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<blockquote data-quote="oknazevad" data-source="post: 6768101" data-attributes="member: 6778182"><p>I think it's less "5e rules are so steeped in FR concepts" and more "FR makes many of the same assumptions regarding character archetypes that Dave and Gary did when they originally created the game". </p><p></p><p>In other words, like Greyhawk, The Realms are "generic D&D" in tone (though they're a little higher magic), so an edition of D&D that intentionally tries to (and succeeds in!!!) bring back to that sort of feel of earlier editions is going to find FR material an easy fit. </p><p></p><p>See, I am quite sure (based on personal experience and many discussions in real life and on the Internet) that a lot of homebrewers are such not because they are trying to create a distinct new concept, but simply because they don't want to bother getting bogged down by existing lore in the setting. Their campaigns are still every much "generic D&D", but they don't want to worry about what happened in a novel published 30 some years ago to know about the setting, nor have to deal with players that do know more then they do about the place. It's a more casual homebrew, for a group of more casual players. But they're still more than willing to grab something from the Realms to use if it strikes their fancy precisely because it is "generic D&D" enough that it still fits their campaign. </p><p></p><p></p><p></p><p>Agreed. As I said, and based on what Perkins said that prompted these threads, about half of all homebrewers borrow from published setting material, regardless of which setting it is. So if FR material works with their campaign, they'll buy and use it. And I'm sure there are those buying it because it's just what's on the shelf. I was just calling out the false claim that "all homebrewers" are people who actively reject all Realms material because it's Realms material. Sure, some might, but they're probably in the half that don't use any existing setting material. </p><p></p><p>Again, it comes back to trying to be smart with the limited resources that WotC have. If Realms material has at least some appeal to 60% or so of the potential audience (the 35% of players who do play in the Realms outright, plus the 25-30% who will freely borrow from it for their home campaigns), then that's the safest bet for aiming those limited resources. I know it's frustrating for those who like other settings, but until people higher in the corporate food chain start giving more resources to the D&D team (which seems like it might happen because of the success of 5e sales), then it's just smart business.</p></blockquote><p></p>
[QUOTE="oknazevad, post: 6768101, member: 6778182"] I think it's less "5e rules are so steeped in FR concepts" and more "FR makes many of the same assumptions regarding character archetypes that Dave and Gary did when they originally created the game". In other words, like Greyhawk, The Realms are "generic D&D" in tone (though they're a little higher magic), so an edition of D&D that intentionally tries to (and succeeds in!!!) bring back to that sort of feel of earlier editions is going to find FR material an easy fit. See, I am quite sure (based on personal experience and many discussions in real life and on the Internet) that a lot of homebrewers are such not because they are trying to create a distinct new concept, but simply because they don't want to bother getting bogged down by existing lore in the setting. Their campaigns are still every much "generic D&D", but they don't want to worry about what happened in a novel published 30 some years ago to know about the setting, nor have to deal with players that do know more then they do about the place. It's a more casual homebrew, for a group of more casual players. But they're still more than willing to grab something from the Realms to use if it strikes their fancy precisely because it is "generic D&D" enough that it still fits their campaign. Agreed. As I said, and based on what Perkins said that prompted these threads, about half of all homebrewers borrow from published setting material, regardless of which setting it is. So if FR material works with their campaign, they'll buy and use it. And I'm sure there are those buying it because it's just what's on the shelf. I was just calling out the false claim that "all homebrewers" are people who actively reject all Realms material because it's Realms material. Sure, some might, but they're probably in the half that don't use any existing setting material. Again, it comes back to trying to be smart with the limited resources that WotC have. If Realms material has at least some appeal to 60% or so of the potential audience (the 35% of players who do play in the Realms outright, plus the 25-30% who will freely borrow from it for their home campaigns), then that's the safest bet for aiming those limited resources. I know it's frustrating for those who like other settings, but until people higher in the corporate food chain start giving more resources to the D&D team (which seems like it might happen because of the success of 5e sales), then it's just smart business. [/QUOTE]
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