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Settings played in D&D: cause or effect?
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<blockquote data-quote="graves3141" data-source="post: 6768181" data-attributes="member: 84351"><p>This is how I do it as well. The map of the FR is used pretty much as is but the details of what and who exists on that map are up to me. I use the FR setting (mainly 2E and 3E) as a guide and then decide what I want to change. For example, I like the idea of Cormyr but some of the published details about it are not to my liking... specifically, things like needing to get adventuring charters, peace strings on swords, wizards over 5th level have to register, etc... that is far too much bureaucracy for me so I just ignore those things.</p><p></p><p>Instead, I like the idea of Cormyr as being more like medieval France with a corrupt government sort of like Louis XIV (the Court Suzail is already a bit like Versailles). However, instead of a corrupt king, I prefer a decadent sorcerous queen with questionable motives and dark appetites. After I decide on political changes like those, I then move adventure locations around... like, Undermountain and the Yawning Portal exist under Suzail, replace High Horn with the keep from Keep on the Borderlands (that's not my idea, I just ran across it on the Internet), replace the town of Battlerise near the Vast Swamp with the town of Saltmarsh as detailed in the 3E DMG II, place the Rappan Athuk dungeon in the stonelands (maybe make it the Ruins of Amazandar), decide that the Sinister Secret of Whiterock DCC 51.5 will begin in or near whatever village you choose, put the Village of Homlet and the nearby mouthouse somewhere in Cormyr, etc... </p><p></p><p>I could probably spend a day or two just deciding stuff like this. Many people who have been playing awhile have a lot of gaming material and "setting up the gameboard" so to speak is great fun.</p></blockquote><p></p>
[QUOTE="graves3141, post: 6768181, member: 84351"] This is how I do it as well. The map of the FR is used pretty much as is but the details of what and who exists on that map are up to me. I use the FR setting (mainly 2E and 3E) as a guide and then decide what I want to change. For example, I like the idea of Cormyr but some of the published details about it are not to my liking... specifically, things like needing to get adventuring charters, peace strings on swords, wizards over 5th level have to register, etc... that is far too much bureaucracy for me so I just ignore those things. Instead, I like the idea of Cormyr as being more like medieval France with a corrupt government sort of like Louis XIV (the Court Suzail is already a bit like Versailles). However, instead of a corrupt king, I prefer a decadent sorcerous queen with questionable motives and dark appetites. After I decide on political changes like those, I then move adventure locations around... like, Undermountain and the Yawning Portal exist under Suzail, replace High Horn with the keep from Keep on the Borderlands (that's not my idea, I just ran across it on the Internet), replace the town of Battlerise near the Vast Swamp with the town of Saltmarsh as detailed in the 3E DMG II, place the Rappan Athuk dungeon in the stonelands (maybe make it the Ruins of Amazandar), decide that the Sinister Secret of Whiterock DCC 51.5 will begin in or near whatever village you choose, put the Village of Homlet and the nearby mouthouse somewhere in Cormyr, etc... I could probably spend a day or two just deciding stuff like this. Many people who have been playing awhile have a lot of gaming material and "setting up the gameboard" so to speak is great fun. [/QUOTE]
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