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Settings played in D&D: cause or effect?
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<blockquote data-quote="delericho" data-source="post: 6770950" data-attributes="member: 22424"><p>All true.</p><p></p><p></p><p></p><p>Yeah, that's a weird one. Given what we know about sales number of non-core books in previous editions (which I'll grant you isn't much), that 100k number looks to be <em>really</em> ambitious. Especially if they're then selling adventures and so immediately cutting out ~80% of their market (since it's mostly, though not exclusively, DMs that buy these things, and players vastly outnumber DMs). I don't, for a moment, believe that "Rise of Tiamat" in particular came close to that target.</p><p></p><p>But maybe that 100k figure wasn't a hard target, so much as Chris Perkins saying, "we want to make books that are really, really popular."</p><p></p><p>But, whether it's a hard number or just an aspiration, it is still true that they're more likely to hit get big numbers with fewer, bigger books - and if they can make every book an "event" (for example by using it to kick off a new storyline), so much the better.</p></blockquote><p></p>
[QUOTE="delericho, post: 6770950, member: 22424"] All true. Yeah, that's a weird one. Given what we know about sales number of non-core books in previous editions (which I'll grant you isn't much), that 100k number looks to be [i]really[/i] ambitious. Especially if they're then selling adventures and so immediately cutting out ~80% of their market (since it's mostly, though not exclusively, DMs that buy these things, and players vastly outnumber DMs). I don't, for a moment, believe that "Rise of Tiamat" in particular came close to that target. But maybe that 100k figure wasn't a hard target, so much as Chris Perkins saying, "we want to make books that are really, really popular." But, whether it's a hard number or just an aspiration, it is still true that they're more likely to hit get big numbers with fewer, bigger books - and if they can make every book an "event" (for example by using it to kick off a new storyline), so much the better. [/QUOTE]
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Settings played in D&D: cause or effect?
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