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Settings played in D&D: cause or effect?
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<blockquote data-quote="delericho" data-source="post: 6772722" data-attributes="member: 22424"><p>I'm afraid it's not any kind of proof. I don't doubt 5e is doing exceptionally well, and indeed I don't doubt that the four adventures to date are doing significantly better than similar adventures in the past. But 100k copies sold such a large number for a non-core book that simply looking at a chart (that tracks relative sales without giving the underlying numbers) won't help.</p><p></p><p></p><p></p><p>Again, I'm afraid that doesn't help. I don't for a second believe the "Advanced Class Guide" sold 100k units, either. Or, indeed, half of that. Given that it's a late-edition niche supplement, and given also that much of the material will be appearing online for free (legally, that is), I wouldn't be at all surprised if it sold fewer than 20k sales.</p><p></p><p>Please understand that I'm not trying to run 5e down here. As I said above, I fully acknowledge that it's doing exceptionally well, that it's "really on a tear", or whatever superlatives you wish to apply. And it's also a <em>really</em> good game. All I'm noting is that 100k units is a <em>really</em> big number, and also that "Rise of Tiamat" is likely to be the weakest-selling of the 5e books to date (being a higher-level adventure, being a sequel, and being the follow-up to the not-so-well-received HotDQ). So for that one particular book to have that level of success... sorry, I'd need to see the numbers.</p></blockquote><p></p>
[QUOTE="delericho, post: 6772722, member: 22424"] I'm afraid it's not any kind of proof. I don't doubt 5e is doing exceptionally well, and indeed I don't doubt that the four adventures to date are doing significantly better than similar adventures in the past. But 100k copies sold such a large number for a non-core book that simply looking at a chart (that tracks relative sales without giving the underlying numbers) won't help. Again, I'm afraid that doesn't help. I don't for a second believe the "Advanced Class Guide" sold 100k units, either. Or, indeed, half of that. Given that it's a late-edition niche supplement, and given also that much of the material will be appearing online for free (legally, that is), I wouldn't be at all surprised if it sold fewer than 20k sales. Please understand that I'm not trying to run 5e down here. As I said above, I fully acknowledge that it's doing exceptionally well, that it's "really on a tear", or whatever superlatives you wish to apply. And it's also a [i]really[/i] good game. All I'm noting is that 100k units is a [i]really[/i] big number, and also that "Rise of Tiamat" is likely to be the weakest-selling of the 5e books to date (being a higher-level adventure, being a sequel, and being the follow-up to the not-so-well-received HotDQ). So for that one particular book to have that level of success... sorry, I'd need to see the numbers. [/QUOTE]
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