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Settings played in D&D: cause or effect?
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<blockquote data-quote="hawkeyefan" data-source="post: 6772830" data-attributes="member: 6785785"><p>I think what needs to be looked at when it comes to settings is what they offer that is different than a Tolkienesque fantasy setting. The Forgotten Realms has that covered. Yes, Greyhawk is a bit more sword & sorcery than the high fantasy of the FR, but that's all in how the elements of the setting are used. Yes Dragonlance and Mystara have some different races and so on, but again, they don't really offer much that FR can't handle.</p><p></p><p>The settings that seem to have something to offer beyond what FR offers are, in my opinion, Dark Sun, Ravenloft, Planescape, and perhaps Ebberon. I admit to not being nearly as familiar with Ebberon as I am with the others.</p><p></p><p>But even of those, must they be separate from FR? Planescape is already implied in the setting, and connections to Toril already exist in past lore and in 5E material, so that's easy to incorporate. Ravenloft is another one that they could connect to FR very easily. Have another Grand Conjunction occur, and then have the realm of Barovia appear on Faerun. You can still have the mists and all the other elements intact. Or if that's too overt, then simply have mists on Faerun that transport folks to Ravenloft. I think 4E tied the Domains of Dread to the Shadowfell, so much like Planescape, this seems to be connected enough already.</p><p></p><p>That leaves Dark Sun an Ebberon. Dark Sun seems the most radically different. Alternate races, a few different classes, significant changes to how the known races and classes function, the presence of psionics, the different equipment due to the environment and the lack of metal, the e siting power structures of the Sorcerer-Kings. That's something that you can't just plop into the FR and say "okay, this is Anauroch". It needs its own setting. The question is if enough folks would be interested in it, and how does WotC put out the material for it; a full on campaign guide? An adventure path for a small level range, and put as much setting info into that as possible? I imagine this is what they're trying to determine.</p><p></p><p>For Ebberon, again I am not overly familiar with it. It never seemed all that different to me, which is why I never jumped on board. I'm sure many folks would tell me how wrong I am, and that's fine...but the major difference to me seems like the more tech or steampunk elements, and the Warforged. I don't know if that's a significant enough difference to warrant a lot of support. Would an Ebberon game feel as different from FR as a Dark Sun game would?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6772830, member: 6785785"] I think what needs to be looked at when it comes to settings is what they offer that is different than a Tolkienesque fantasy setting. The Forgotten Realms has that covered. Yes, Greyhawk is a bit more sword & sorcery than the high fantasy of the FR, but that's all in how the elements of the setting are used. Yes Dragonlance and Mystara have some different races and so on, but again, they don't really offer much that FR can't handle. The settings that seem to have something to offer beyond what FR offers are, in my opinion, Dark Sun, Ravenloft, Planescape, and perhaps Ebberon. I admit to not being nearly as familiar with Ebberon as I am with the others. But even of those, must they be separate from FR? Planescape is already implied in the setting, and connections to Toril already exist in past lore and in 5E material, so that's easy to incorporate. Ravenloft is another one that they could connect to FR very easily. Have another Grand Conjunction occur, and then have the realm of Barovia appear on Faerun. You can still have the mists and all the other elements intact. Or if that's too overt, then simply have mists on Faerun that transport folks to Ravenloft. I think 4E tied the Domains of Dread to the Shadowfell, so much like Planescape, this seems to be connected enough already. That leaves Dark Sun an Ebberon. Dark Sun seems the most radically different. Alternate races, a few different classes, significant changes to how the known races and classes function, the presence of psionics, the different equipment due to the environment and the lack of metal, the e siting power structures of the Sorcerer-Kings. That's something that you can't just plop into the FR and say "okay, this is Anauroch". It needs its own setting. The question is if enough folks would be interested in it, and how does WotC put out the material for it; a full on campaign guide? An adventure path for a small level range, and put as much setting info into that as possible? I imagine this is what they're trying to determine. For Ebberon, again I am not overly familiar with it. It never seemed all that different to me, which is why I never jumped on board. I'm sure many folks would tell me how wrong I am, and that's fine...but the major difference to me seems like the more tech or steampunk elements, and the Warforged. I don't know if that's a significant enough difference to warrant a lot of support. Would an Ebberon game feel as different from FR as a Dark Sun game would? [/QUOTE]
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