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Settings played in D&D: cause or effect?
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<blockquote data-quote="Mephista" data-source="post: 6772931" data-attributes="member: 6786252"><p>A thought. One reason why a number of old settings might not appear is simply because a lot of them are outdated. Ravenloft, for instance, is a heavily human-centric setting. It has problems when <em>elves, orcs and dwarves</em> wander around, let alone tieflings, dragonborn, rock gnomes. It plays up the whole mystical-gypsie trope, which is frankly rather a bit of a racist stereotype at this point. Planescape is heavily dominated by the philosphy-driven factions; to be blunt, those philosphies have fallen out of favor in modern times and just don't make as much sense anymore. You can't really update them without changing them, which would alienate the old players, but without an update, it won't be as attractive to new players. </p><p></p><p>FR, for all intents and purposes, has actually gone through modernization with each edition. Its adapted to modern sensibilities and desires of new players. It also has potential to tap into a wide variety of inspiration of wider cultures - yes, the Sword Coast and Dalelands are heavily Medieval Eurasia inspired, but there are other lands that tap into Asian, Middle East, African, and American tribal cultures if wanted.</p><p></p><p>In any case, that's my 2 cents. Not saying its an absolute reason, but I imagine that its a consideration.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6772931, member: 6786252"] A thought. One reason why a number of old settings might not appear is simply because a lot of them are outdated. Ravenloft, for instance, is a heavily human-centric setting. It has problems when [I]elves, orcs and dwarves[/I] wander around, let alone tieflings, dragonborn, rock gnomes. It plays up the whole mystical-gypsie trope, which is frankly rather a bit of a racist stereotype at this point. Planescape is heavily dominated by the philosphy-driven factions; to be blunt, those philosphies have fallen out of favor in modern times and just don't make as much sense anymore. You can't really update them without changing them, which would alienate the old players, but without an update, it won't be as attractive to new players. FR, for all intents and purposes, has actually gone through modernization with each edition. Its adapted to modern sensibilities and desires of new players. It also has potential to tap into a wide variety of inspiration of wider cultures - yes, the Sword Coast and Dalelands are heavily Medieval Eurasia inspired, but there are other lands that tap into Asian, Middle East, African, and American tribal cultures if wanted. In any case, that's my 2 cents. Not saying its an absolute reason, but I imagine that its a consideration. [/QUOTE]
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