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Settings played in D&D: cause or effect?
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<blockquote data-quote="Remathilis" data-source="post: 6773483" data-attributes="member: 7635"><p>I was responding to your "Vistani as gypsy stereotype" comment. As to Ravenloft being like Victorian England, there are domains (mainly islands, but definitely there) that are not. A few examples of non-European domains include Al-Kathos (Arabian), Ha'akir (Egypt), Rokushima Taiyoo (Japan), Souragne (Carribiean), Sri Raji (India), I'Cath (China), Vorostokov (Siberia), and the Wildlands (Savannah Africa). That is only counting the ones that have a human culture work at all, of course (Blutspur, the Shadow Rift). </p><p></p><p></p><p></p><p>I don't see anything in Ravenloft that's inherently uninclusive. There are plenty of women domain lords who rule by both strength and cunning, the domains very as far as cultures and settings, and there is no restrictions on character except for things obviously nonhuman (which 3e handled via outcast ratings ranging from 1-5) were often treated as freaks and outsiders. The Vistani are based around the "wandering gypsy" stereotype, but they are also the most powerful and important group in the whole demiplane. (Later updates to the Vistani in 3e and 4e made them more of cultural group than a racial one, even allowing for halfling Vistani!)</p><p></p><p>Likewise, I don't see the factions as a barrier to Planescape. Each faction was based around a real world philosophy once or currently believed and extrapoliated to a fantasy world setting. They were literally crash courses in philosophy disguised as a game! PCs didn't need to belong to a faction (never did), and factions could be used as antagonists as well as "hero support groups" (The Harmonium and Doomguard were especially good in this antagonist role, especially to good-aligned, free-thinking hero types). Just because our 21st century mindset has moved on from some of them doesn't mean they are baggage to the setting: if that was true we would probably need to remove all the kingdoms from across D&D! </p><p></p><p>Say what you want about some of those settings, but I fail to see them as "antiquated" or "uninclusvie". However, I don't feel like dragging this discussion into a debate of PC in D&D and its worlds any further than it has, so that is my last thoughts on it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6773483, member: 7635"] I was responding to your "Vistani as gypsy stereotype" comment. As to Ravenloft being like Victorian England, there are domains (mainly islands, but definitely there) that are not. A few examples of non-European domains include Al-Kathos (Arabian), Ha'akir (Egypt), Rokushima Taiyoo (Japan), Souragne (Carribiean), Sri Raji (India), I'Cath (China), Vorostokov (Siberia), and the Wildlands (Savannah Africa). That is only counting the ones that have a human culture work at all, of course (Blutspur, the Shadow Rift). I don't see anything in Ravenloft that's inherently uninclusive. There are plenty of women domain lords who rule by both strength and cunning, the domains very as far as cultures and settings, and there is no restrictions on character except for things obviously nonhuman (which 3e handled via outcast ratings ranging from 1-5) were often treated as freaks and outsiders. The Vistani are based around the "wandering gypsy" stereotype, but they are also the most powerful and important group in the whole demiplane. (Later updates to the Vistani in 3e and 4e made them more of cultural group than a racial one, even allowing for halfling Vistani!) Likewise, I don't see the factions as a barrier to Planescape. Each faction was based around a real world philosophy once or currently believed and extrapoliated to a fantasy world setting. They were literally crash courses in philosophy disguised as a game! PCs didn't need to belong to a faction (never did), and factions could be used as antagonists as well as "hero support groups" (The Harmonium and Doomguard were especially good in this antagonist role, especially to good-aligned, free-thinking hero types). Just because our 21st century mindset has moved on from some of them doesn't mean they are baggage to the setting: if that was true we would probably need to remove all the kingdoms from across D&D! Say what you want about some of those settings, but I fail to see them as "antiquated" or "uninclusvie". However, I don't feel like dragging this discussion into a debate of PC in D&D and its worlds any further than it has, so that is my last thoughts on it. [/QUOTE]
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