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*Pathfinder & Starfinder
{Settings Tournament} Round 5 - Finals! Greyhawk vs. Planescape
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<blockquote data-quote="Shemeska" data-source="post: 6232009" data-attributes="member: 11697"><p>It's not so much the structure of the planes or the model used to represent them that makes it mutually exclusive for me, it's the total aggregate of the many ways that 4e intentionally moved away from the Great Wheel and Planescape's expansion thereof, its in-game history, races, and atmosphere by design.</p><p></p><p>You could do Planescape in the 4e cosmology, but I personally find it awkward: what with the different in-game history, no active Blood War, a seemingly arbitrary number of alignments excised, a large number of outsider races completely removed with some of their names recycled into very different creatures (archons no longer LG celestials but evil elementals for instance), the 'loths alignment and reason for existence being removed and their status as a race unto themselves questionable at best, etc.</p><p></p><p>It depends on what you want I suppose. A planar game? Absolutely yes you can do it. A version of Sigil? Sure. A Planescape game? I'm not sure that there's enough in common between Great Wheel-based Planescape and the 4e cosmology. I find there to be too many differences both in content and design aesthetic to do it without it feeling... off... But at the same time that's only my personal opinion, and if you can make it work for you, more power to you. It's not my place to say what works for you and your games.</p><p></p><p>Edit: Apologies for the thread derail here. I won't continue on this line within the thread itself.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6232009, member: 11697"] It's not so much the structure of the planes or the model used to represent them that makes it mutually exclusive for me, it's the total aggregate of the many ways that 4e intentionally moved away from the Great Wheel and Planescape's expansion thereof, its in-game history, races, and atmosphere by design. You could do Planescape in the 4e cosmology, but I personally find it awkward: what with the different in-game history, no active Blood War, a seemingly arbitrary number of alignments excised, a large number of outsider races completely removed with some of their names recycled into very different creatures (archons no longer LG celestials but evil elementals for instance), the 'loths alignment and reason for existence being removed and their status as a race unto themselves questionable at best, etc. It depends on what you want I suppose. A planar game? Absolutely yes you can do it. A version of Sigil? Sure. A Planescape game? I'm not sure that there's enough in common between Great Wheel-based Planescape and the 4e cosmology. I find there to be too many differences both in content and design aesthetic to do it without it feeling... off... But at the same time that's only my personal opinion, and if you can make it work for you, more power to you. It's not my place to say what works for you and your games. Edit: Apologies for the thread derail here. I won't continue on this line within the thread itself. [/QUOTE]
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{Settings Tournament} Round 5 - Finals! Greyhawk vs. Planescape
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