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Settings with no world map - anybody tried?
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<blockquote data-quote="Sepulchrave II" data-source="post: 3429416" data-attributes="member: 4303"><p>I've tried it in my 10th century campaign, and it works pretty well - I've got maps, the players just don't see them.</p><p></p><p>The problem with an absence of maps in a standard middle/high magic game, is it's just not plausible. When people can fly around, <em>wind walk, teleport</em>, use divination spells, communicate with extraplanars etc., I don't think there's much room for any kind of Terra Incognita. A map is a useful resource to anyone with power, which would be relatively easy to fabricate given the prevalence of magic.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3429416, member: 4303"] I've tried it in my 10th century campaign, and it works pretty well - I've got maps, the players just don't see them. The problem with an absence of maps in a standard middle/high magic game, is it's just not plausible. When people can fly around, [I]wind walk, teleport[/I], use divination spells, communicate with extraplanars etc., I don't think there's much room for any kind of Terra Incognita. A map is a useful resource to anyone with power, which would be relatively easy to fabricate given the prevalence of magic. [/QUOTE]
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Settings with no world map - anybody tried?
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