Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Settings with no world map - anybody tried?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ashockney" data-source="post: 3429616" data-attributes="member: 1363"><p>Great question rycanada, and a great idea. Yes, out of all the campaigns I've run, I've done this twice, and it worked very well both times. Most recently I built a map that was set in Cormyr, between Eveningstar, Arabel and the Stonelands. I pulled in all the stuff that was on the map (which wasn't much). Then I went back through the map and came up with a whole bunch of areas with cool mythical names ala World of Warcraft or EQ. I didn't tie down these areas to mean anything in particular, but we kind of filled them in as we went along. There was plenty of room, and plenty of things to do to keep them busy through the whole campaign. We went from 5th - 16th level, there. Adding things like teleport, flight, etc. opened up their ability to get around the map significantly, but there was no issue and no trips off the map. I found it worked really well, and we had fun in the campaign. However, when I ran the next campaign, and I asked what kind of game people wanted to play, they said they wanted to travel all over! So, it's not for every campaign.</p></blockquote><p></p>
[QUOTE="ashockney, post: 3429616, member: 1363"] Great question rycanada, and a great idea. Yes, out of all the campaigns I've run, I've done this twice, and it worked very well both times. Most recently I built a map that was set in Cormyr, between Eveningstar, Arabel and the Stonelands. I pulled in all the stuff that was on the map (which wasn't much). Then I went back through the map and came up with a whole bunch of areas with cool mythical names ala World of Warcraft or EQ. I didn't tie down these areas to mean anything in particular, but we kind of filled them in as we went along. There was plenty of room, and plenty of things to do to keep them busy through the whole campaign. We went from 5th - 16th level, there. Adding things like teleport, flight, etc. opened up their ability to get around the map significantly, but there was no issue and no trips off the map. I found it worked really well, and we had fun in the campaign. However, when I ran the next campaign, and I asked what kind of game people wanted to play, they said they wanted to travel all over! So, it's not for every campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Settings with no world map - anybody tried?
Top