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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8820807" data-attributes="member: 7023887"><p>My philosophy as a DM and adventure writer (which I've taken from video game designers) is that if something fun happens in the setting or the campaign, the PCs are the ones that did it. Not NPCs.</p><p></p><p>If something would be fun to play through, then the PCs get to do that thing. Their choices can sometimes prevent them from doing that thing, but the fun stuff is intended for the players to experience. If there's a dungeon with a problem that needs solving, the PCs are the ones that deal with it, not a group of NPC adventurers. If there's a villain conquering the land that's starting to threaten the base town of the PCs, they're the ones that stop/beat/kill the villain, not a militia, army, or another group of NPC adventurers. If the setting has a mystery built into the world (the Mourning and other mysteries of Eberron, for example), then it's the PCs that find the answer. Not NPCs.</p><p></p><p>The PCs are the main characters of the game. They make the story and the game and settings should be designed with that intention. I've had DMs introduce a problem before only to have it be solved by a DMPC in a deus ex machina. That is not how games and settings should be designed in D&D, in my opinion. The players do the fun stuff. Not people from the novels (Elminster, Drizzt, Van Richten, the Heroes of the Lance, Vox Machina, the main characters from the Dark Sun or Eberron novels, etc).</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8820807, member: 7023887"] My philosophy as a DM and adventure writer (which I've taken from video game designers) is that if something fun happens in the setting or the campaign, the PCs are the ones that did it. Not NPCs. If something would be fun to play through, then the PCs get to do that thing. Their choices can sometimes prevent them from doing that thing, but the fun stuff is intended for the players to experience. If there's a dungeon with a problem that needs solving, the PCs are the ones that deal with it, not a group of NPC adventurers. If there's a villain conquering the land that's starting to threaten the base town of the PCs, they're the ones that stop/beat/kill the villain, not a militia, army, or another group of NPC adventurers. If the setting has a mystery built into the world (the Mourning and other mysteries of Eberron, for example), then it's the PCs that find the answer. Not NPCs. The PCs are the main characters of the game. They make the story and the game and settings should be designed with that intention. I've had DMs introduce a problem before only to have it be solved by a DMPC in a deus ex machina. That is not how games and settings should be designed in D&D, in my opinion. The players do the fun stuff. Not people from the novels (Elminster, Drizzt, Van Richten, the Heroes of the Lance, Vox Machina, the main characters from the Dark Sun or Eberron novels, etc). [/QUOTE]
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