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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8820899" data-attributes="member: 7023887"><p>There are a ton of mysteries in Eberron that do not have a canon answer. The designers of Eberron have refused to give "true"/"canonical" answers to these parts of the world, because they want the DM to come up with their own and for it to be impossible to have these mysteries spoiled for players. There are a ton of parts of Eberron like this, but some big ones are:</p><ul> <li data-xf-list-type="ul">What caused the Mourning (long story short, a country got nuked during a 100-year-long, 5-nation civil war, and no one knows who/what caused this disaster).</li> <li data-xf-list-type="ul">If the gods exist (Eberron has pantheons of gods, but their existence is not confirmed).</li> <li data-xf-list-type="ul">If the Progenitor Dragons were real (the creation myth claims that the world was created by 3 giant dragons, but no one knows if they actually existed).</li> <li data-xf-list-type="ul">Where Erandis Vol/Lady Illmarrow's phylactery is (half-green dragon lich lady who was turned into a lich by her mother. Her mother hid the phylactery so well that even Erandis doesn't know where her phylactery is).</li> <li data-xf-list-type="ul">Where Warforged souls come from (Warforged definitely have souls, it's just not clear where they come from/how they're created).</li> <li data-xf-list-type="ul">How to free the Demon Overlords</li> <li data-xf-list-type="ul">How the 13th moon was destroyed</li> <li data-xf-list-type="ul">How to bring back the Dragonmark of Death</li> <li data-xf-list-type="ul">If there are any Couatls still alive (they all sacrificed themselves thousands of years ago to imprison the demons that ruled the world)</li> </ul><p>And there are a lot more little mysteries that Keith Baker and the other creators of Eberron leave up to the DM to customize the world to their own table.</p><p></p><p>So, yes, Eberron is kind of like a homebrew world where truth and knowledge need to be explored/discovered. That was intended when the world was made. To have each home version of the setting be different and customized to the preferences of the DMs and their table. No one's experience with Eberron will be the same as anyone else's if they're from different tables.</p><p></p><p>In my version of the world, the Mourning was caused by Erandis Vol making a pact with the Dark Powers of Ravenloft, who filled Cyre with the Mists of Ravenloft and reincarnated the souls of the dead in Ravenloft's Domains of Dread. She did this because the Last War was going to release Rak Tulkesh, the Demon Overlord of War, which would have destroyed the world and prevented Erandis Vol from achieving her goal of apotheosis to the Goddess of Death and restoring the Dragonmark of Death. This is an idea I came up with from a combination of suggestions from the 5e Eberron book, dozens of Keith Baker's blog articles, and some concepts from other media. My solution to these problems are different from any other DMs solutions to these problems (I'm sure that other Eberron DMs have used Ravenloft and/or Lady Illmarrow to be the cause of the Mourning in their Eberron, but my other additions and customizations to the world make it unique in dozens of ways).</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8820899, member: 7023887"] There are a ton of mysteries in Eberron that do not have a canon answer. The designers of Eberron have refused to give "true"/"canonical" answers to these parts of the world, because they want the DM to come up with their own and for it to be impossible to have these mysteries spoiled for players. There are a ton of parts of Eberron like this, but some big ones are: [LIST] [*]What caused the Mourning (long story short, a country got nuked during a 100-year-long, 5-nation civil war, and no one knows who/what caused this disaster). [*]If the gods exist (Eberron has pantheons of gods, but their existence is not confirmed). [*]If the Progenitor Dragons were real (the creation myth claims that the world was created by 3 giant dragons, but no one knows if they actually existed). [*]Where Erandis Vol/Lady Illmarrow's phylactery is (half-green dragon lich lady who was turned into a lich by her mother. Her mother hid the phylactery so well that even Erandis doesn't know where her phylactery is). [*]Where Warforged souls come from (Warforged definitely have souls, it's just not clear where they come from/how they're created). [*]How to free the Demon Overlords [*]How the 13th moon was destroyed [*]How to bring back the Dragonmark of Death [*]If there are any Couatls still alive (they all sacrificed themselves thousands of years ago to imprison the demons that ruled the world) [/LIST] And there are a lot more little mysteries that Keith Baker and the other creators of Eberron leave up to the DM to customize the world to their own table. So, yes, Eberron is kind of like a homebrew world where truth and knowledge need to be explored/discovered. That was intended when the world was made. To have each home version of the setting be different and customized to the preferences of the DMs and their table. No one's experience with Eberron will be the same as anyone else's if they're from different tables. In my version of the world, the Mourning was caused by Erandis Vol making a pact with the Dark Powers of Ravenloft, who filled Cyre with the Mists of Ravenloft and reincarnated the souls of the dead in Ravenloft's Domains of Dread. She did this because the Last War was going to release Rak Tulkesh, the Demon Overlord of War, which would have destroyed the world and prevented Erandis Vol from achieving her goal of apotheosis to the Goddess of Death and restoring the Dragonmark of Death. This is an idea I came up with from a combination of suggestions from the 5e Eberron book, dozens of Keith Baker's blog articles, and some concepts from other media. My solution to these problems are different from any other DMs solutions to these problems (I'm sure that other Eberron DMs have used Ravenloft and/or Lady Illmarrow to be the cause of the Mourning in their Eberron, but my other additions and customizations to the world make it unique in dozens of ways). [/QUOTE]
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