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<blockquote data-quote="payn" data-source="post: 8820996" data-attributes="member: 90374"><p>In the past, I avoided the iconic stories for many of the stated reasons. Too much established canon, too much desired imitation, etc.. I like Star Wars movies, but I dont like the sci-fi fantasy aspect for RPG. I like my sci-fi harder, which is why I tend to gravitate to Traveller. Star Trek, which is also loaded with canon, also has levels of tech that is too magic for my tastes. I found players expectations hung too much on that expected canon. The players and myself could put more of our own touches on something not so clearly established.</p><p></p><p>This is one reason I really enjoyed the Pathfinder 1 era of adventure paths. The Golarion setting had a lot going on at once. Though, every adventure path was independent of one another, and none of them started before or after the others (for a time). My players got to star in the iconic story that wasnt written yet. They get to be Luke, Leia, Han, Kirk, Spok, etc... There is a little more room for creativity and less expectation, but you also get the feel of a well defined and iconic story. (PF2 I believe made a few APs end and choose the path forward by moving the setting ahead like 5 years or something. I havent looked back since PF2 isnt a slam dunk for me)</p><p></p><p>That said, I have actually been getting into bespoke experiences. Alien, Bladerunner, upcoming Cowboy Bebop, etc.. What I am finding is a way to enjoy these iconic stories in a smaller experience. I dont need to have spaceships and plasma rifles to run a Bladerunner game, even though those things exist. I just want a hardcoded detective sci-noir story that I can lean into the movie milieu. These experiences are one shot or maybe a few sessions. They dont have to be major commitments that you play in perpetuity with massive gaming systems that level for long periods of time. If the game is focus on the character experience and not reliving the iconic story, I'm all for it.</p></blockquote><p></p>
[QUOTE="payn, post: 8820996, member: 90374"] In the past, I avoided the iconic stories for many of the stated reasons. Too much established canon, too much desired imitation, etc.. I like Star Wars movies, but I dont like the sci-fi fantasy aspect for RPG. I like my sci-fi harder, which is why I tend to gravitate to Traveller. Star Trek, which is also loaded with canon, also has levels of tech that is too magic for my tastes. I found players expectations hung too much on that expected canon. The players and myself could put more of our own touches on something not so clearly established. This is one reason I really enjoyed the Pathfinder 1 era of adventure paths. The Golarion setting had a lot going on at once. Though, every adventure path was independent of one another, and none of them started before or after the others (for a time). My players got to star in the iconic story that wasnt written yet. They get to be Luke, Leia, Han, Kirk, Spok, etc... There is a little more room for creativity and less expectation, but you also get the feel of a well defined and iconic story. (PF2 I believe made a few APs end and choose the path forward by moving the setting ahead like 5 years or something. I havent looked back since PF2 isnt a slam dunk for me) That said, I have actually been getting into bespoke experiences. Alien, Bladerunner, upcoming Cowboy Bebop, etc.. What I am finding is a way to enjoy these iconic stories in a smaller experience. I dont need to have spaceships and plasma rifles to run a Bladerunner game, even though those things exist. I just want a hardcoded detective sci-noir story that I can lean into the movie milieu. These experiences are one shot or maybe a few sessions. They dont have to be major commitments that you play in perpetuity with massive gaming systems that level for long periods of time. If the game is focus on the character experience and not reliving the iconic story, I'm all for it. [/QUOTE]
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