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<blockquote data-quote="Charlaquin" data-source="post: 8822797" data-attributes="member: 6779196"><p>I think KotOR managed to thread this needle in a pretty elegant way. It was technically set in the Star Wars universe - there were Jedi and lightsabers and droids and wookies. But it was set in a different time period, in which the setting was significantly different. No empire, no rebels, no storm troopers, no Death Star. It was a significantly different take on the setting, which retained many of the trappings of the original setting, but also left itself plenty of room to breathe. A fan of Star Wars could find a lot familiar with KotOR, but (at the time) they would also have some unfamiliar elements to familiarize themselves with (for example, “sith” being a political faction rather than a synonym for dark Jedi). It also, crucially, told a new story that still played with the same themes, mood, and tone, of the original. For me at least, this is how you have to go about running a game in a setting associated with an iconic story. Transform the setting enough that it’s fresh without being unfamiliar, and craft a new story that hits the same chords that the iconic story did, without making it a straight re-telling. A tricky balancing act, particularly in an RPG context, but not impossible.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8822797, member: 6779196"] I think KotOR managed to thread this needle in a pretty elegant way. It was technically set in the Star Wars universe - there were Jedi and lightsabers and droids and wookies. But it was set in a different time period, in which the setting was significantly different. No empire, no rebels, no storm troopers, no Death Star. It was a significantly different take on the setting, which retained many of the trappings of the original setting, but also left itself plenty of room to breathe. A fan of Star Wars could find a lot familiar with KotOR, but (at the time) they would also have some unfamiliar elements to familiarize themselves with (for example, “sith” being a political faction rather than a synonym for dark Jedi). It also, crucially, told a new story that still played with the same themes, mood, and tone, of the original. For me at least, this is how you have to go about running a game in a setting associated with an iconic story. Transform the setting enough that it’s fresh without being unfamiliar, and craft a new story that hits the same chords that the iconic story did, without making it a straight re-telling. A tricky balancing act, particularly in an RPG context, but not impossible. [/QUOTE]
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