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<blockquote data-quote="Glyfair" data-source="post: 2119326" data-attributes="member: 53"><p>Could be your definition is a bit tight. It seems you want a BBEG running a country that everyone wants deposed. That's really not the flavor of Eberron at the "human" level. All the pure BBEGs tend to be non-human (the Quori, the Daelkyr).</p><p></p><p>One of the themes of Eberron, I believe, is that most characters have their good and bad points. Even the "evil" leaders are usually interested in the good of their country as a whole (probably to be expected in an area where they've just exited a major world war).</p><p></p><p></p><p></p><p>I like the fragile peace. It definitely gives you an idea that anything can happen.</p><p></p><p>Keith has implied that WotC doesn't plan on having any "metaplots" in the world. To me, that's freeing. The players can easily set off "WWII" and you don't have to worry about WotC contradicting that in future releases. That adds even more to the "players are the movers and shakers" vibe that I think Eberron is meant to convey.</p><p></p><p>As for me, I don't think there is any setting I want to like, but don't. The closest if Birthright. I like the campaign setting, but I'd like to <em>play</em> in it. Unfortunately, I won't play D&D second edition and I think the campaign is a poor fit for D&D 3E.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2119326, member: 53"] Could be your definition is a bit tight. It seems you want a BBEG running a country that everyone wants deposed. That's really not the flavor of Eberron at the "human" level. All the pure BBEGs tend to be non-human (the Quori, the Daelkyr). One of the themes of Eberron, I believe, is that most characters have their good and bad points. Even the "evil" leaders are usually interested in the good of their country as a whole (probably to be expected in an area where they've just exited a major world war). I like the fragile peace. It definitely gives you an idea that anything can happen. Keith has implied that WotC doesn't plan on having any "metaplots" in the world. To me, that's freeing. The players can easily set off "WWII" and you don't have to worry about WotC contradicting that in future releases. That adds even more to the "players are the movers and shakers" vibe that I think Eberron is meant to convey. As for me, I don't think there is any setting I want to like, but don't. The closest if Birthright. I like the campaign setting, but I'd like to [I]play[/i] in it. Unfortunately, I won't play D&D second edition and I think the campaign is a poor fit for D&D 3E. [/QUOTE]
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