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<blockquote data-quote="Mark Plemmons" data-source="post: 2130018" data-attributes="member: 1287"><p>No worries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's just a matter of taste.</p><p></p><p>I've found that quite a few Kalamar "converts" come from the Forgotten Realms because they're looking for something on a lower magic scale or something more realistic, or they're Greyhawk fans who are looking for a supported setting with a similar "gritty" or low-magic feel. </p><p></p><p>Others just started flipping through the book (or the 2e boxed set in my case) and spot some little tidbit that ignites that fire and makes them want to delve deeper.</p><p></p><p>For me, the hook was twofold. First, the legends and mysteries that AREN'T defined - so I can use them however I want in my own campaign - caught my eye. An ancient culture preceding mankind that is rumored to exist in the Awhom Forest, rumors of an undead kingdom deep in the Khydoban Desert, and so on. Second, so many of the nations/people/places are poised on the edge of great changes, and the PCs' interactions can easily sway them and thereby, the world.</p><p></p><p>As I got further into it, I saw how the setting details are rich and the campaign possibilities are endless, and I slowly fell more and more in love with the peoples and places of the Kingdoms of Kalamar setting.</p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 2130018, member: 1287"] No worries. :) It's just a matter of taste. I've found that quite a few Kalamar "converts" come from the Forgotten Realms because they're looking for something on a lower magic scale or something more realistic, or they're Greyhawk fans who are looking for a supported setting with a similar "gritty" or low-magic feel. Others just started flipping through the book (or the 2e boxed set in my case) and spot some little tidbit that ignites that fire and makes them want to delve deeper. For me, the hook was twofold. First, the legends and mysteries that AREN'T defined - so I can use them however I want in my own campaign - caught my eye. An ancient culture preceding mankind that is rumored to exist in the Awhom Forest, rumors of an undead kingdom deep in the Khydoban Desert, and so on. Second, so many of the nations/people/places are poised on the edge of great changes, and the PCs' interactions can easily sway them and thereby, the world. As I got further into it, I saw how the setting details are rich and the campaign possibilities are endless, and I slowly fell more and more in love with the peoples and places of the Kingdoms of Kalamar setting. [/QUOTE]
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