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<blockquote data-quote="fuindordm" data-source="post: 2130945" data-attributes="member: 5435"><p>Of course; you can't run a pulp/noir game if the DM and players aren't willing to act in the genre. The point is that Eberron supports that style of game much better than FR, GH or the other 'vaguely medieval Europe' kinds of setting.</p><p></p><p>Eberron supports that style of campaign because it has</p><p>1) scads of interrelated power groups. With 13-odd nations, 12 dragonmarked houses, and a handful of cults and religions it's easy to keep the player's heads spinning and wondering just who is on their side.</p><p>2) codified moral ambiguity--undead need not be evil, priests of the soverign host need not be good, etc. </p><p>3) action points, so you can raise the stakes a little more even at low levels.</p><p></p><p>BUT, you have to be playing with a group that enjoys not knowing exactly what's going on, doesn't mind being betrayed from time to time by someone they thought was an ally, or struggling to gain enough leverage not to be used as pawns by the various power groups.</p><p></p><p>If you've got the kind of group that just wants to gain levels and go after bigger and better monsters, then there's not much point to playing Eberron over another setting aside from the cool new character options and richly detailed setting.</p><p></p><p>And as for the BBEG phenomena, there are lots of BBEG out there... the Lord of Blades, the Lords of Dust, the Dreaming Dark, the Daughters of Sora Kell (who apparently are running magicallly active drugs into Sharn for nefarious purposes), the Aurum, and the Emerald Claw to name a few. The BBEGs are more like monsters and terrorists than evil overlords, as befits a setting created in the current global environment. But if you want a cold war analog, there's always the continent of Sarlona, and the Cannith-driven arms race during the last war...</p><p></p><p>It's true that the rulers of the principle civilized nations all have a vested interest in maintaining the peace, but that doesn't make them good--and every last one of them would dearly like to see the Empire reunited under their personal rule. The reason they may seem 'good' is that </p><p>a) None of them have a gosh-durn idea how to go about doing that outside of spying, the occasional assassination, and hoping for something to turn up that will shift the advantage in their favor</p><p>b) All of the nations have been thoroughly tapped out and will probably need another few years of economic recovery before military action becomes feasible.</p><p></p><p>I do agree, however, that the Trust is a cool idea that should really be more sinister than it is presented to be.</p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2130945, member: 5435"] Of course; you can't run a pulp/noir game if the DM and players aren't willing to act in the genre. The point is that Eberron supports that style of game much better than FR, GH or the other 'vaguely medieval Europe' kinds of setting. Eberron supports that style of campaign because it has 1) scads of interrelated power groups. With 13-odd nations, 12 dragonmarked houses, and a handful of cults and religions it's easy to keep the player's heads spinning and wondering just who is on their side. 2) codified moral ambiguity--undead need not be evil, priests of the soverign host need not be good, etc. 3) action points, so you can raise the stakes a little more even at low levels. BUT, you have to be playing with a group that enjoys not knowing exactly what's going on, doesn't mind being betrayed from time to time by someone they thought was an ally, or struggling to gain enough leverage not to be used as pawns by the various power groups. If you've got the kind of group that just wants to gain levels and go after bigger and better monsters, then there's not much point to playing Eberron over another setting aside from the cool new character options and richly detailed setting. And as for the BBEG phenomena, there are lots of BBEG out there... the Lord of Blades, the Lords of Dust, the Dreaming Dark, the Daughters of Sora Kell (who apparently are running magicallly active drugs into Sharn for nefarious purposes), the Aurum, and the Emerald Claw to name a few. The BBEGs are more like monsters and terrorists than evil overlords, as befits a setting created in the current global environment. But if you want a cold war analog, there's always the continent of Sarlona, and the Cannith-driven arms race during the last war... It's true that the rulers of the principle civilized nations all have a vested interest in maintaining the peace, but that doesn't make them good--and every last one of them would dearly like to see the Empire reunited under their personal rule. The reason they may seem 'good' is that a) None of them have a gosh-durn idea how to go about doing that outside of spying, the occasional assassination, and hoping for something to turn up that will shift the advantage in their favor b) All of the nations have been thoroughly tapped out and will probably need another few years of economic recovery before military action becomes feasible. I do agree, however, that the Trust is a cool idea that should really be more sinister than it is presented to be. Ben [/QUOTE]
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