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Settlement Maps (updated - abandoned house map)
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<blockquote data-quote="Kris" data-source="post: 2372205" data-attributes="member: 3745"><p>I'll try... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>I started by drawing the 'rooftop' view of each of the buildings and saving them as individual photoshop files.</p><p></p><p>I did this by first getting the basic shape done in a cheap vector graphics program called Draw4 (cost me around £20 a few years ago - it's basically a poor-man's version of something like adobe illustrator) and then tinker with it in photoshop to get it looking something like right. For example the wooden roof pictured in the example below was created using a few different 'filters' and creating a couple of different 'styles' to get the texture and shading effect (basically a lot of trial and error).</p><p></p><p>All of these rooftops I can then copy and paste into the finished map <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (and just have to mess with the shading on each of the roof sides accordingly - depending on how it's rotated (to simulate which side catches the sun). </p><p></p><p></p><p>Then for the map itself - I start from the grass layer (which is done in a similar way as the link posted above on how to get a parchment effect) and work up. A lot of this is done in a similar way as the building - by which I mean, I start with simple shapes drawn in Draw4, and then mess around using different 'styles' and using various 'filters' in photoshop. For example, the tree in the pic below is created from the basic blue shape that I have drawn - so I basically copy & paste a section of grass the same shape as the blue 'blob' and use this new layer as a base to start from.</p><p></p><p>After that I simply apply a 'style' which I have created, to this new shape (the style being comprised of various bevel & emboss, drop shadow, colour overlay, satin, etc. effects) - and then make any slight adjustments accordingly.</p><p></p><p>here's the example pic's...</p><p></p><p><a href="http://www.enworld.org/CrookedStaffProductions/june05example01.jpg" target="_blank">http://www.enworld.org/CrookedStaffProductions/june05example01.jpg</a></p><p></p><p></p><p>So individually the pieces don't look all that spectacular - but when they all come together on the finished map, they (hopefully) look OK.</p><p></p><p>I'm not sure if I have explained things all that well (especially to those of you are not familiar with photoshop) - but it's basically all created by drawing simple shapes first, and then a lot of messing around in photoshop.</p></blockquote><p></p>
[QUOTE="Kris, post: 2372205, member: 3745"] I'll try... :heh: I started by drawing the 'rooftop' view of each of the buildings and saving them as individual photoshop files. I did this by first getting the basic shape done in a cheap vector graphics program called Draw4 (cost me around £20 a few years ago - it's basically a poor-man's version of something like adobe illustrator) and then tinker with it in photoshop to get it looking something like right. For example the wooden roof pictured in the example below was created using a few different 'filters' and creating a couple of different 'styles' to get the texture and shading effect (basically a lot of trial and error). All of these rooftops I can then copy and paste into the finished map :) (and just have to mess with the shading on each of the roof sides accordingly - depending on how it's rotated (to simulate which side catches the sun). Then for the map itself - I start from the grass layer (which is done in a similar way as the link posted above on how to get a parchment effect) and work up. A lot of this is done in a similar way as the building - by which I mean, I start with simple shapes drawn in Draw4, and then mess around using different 'styles' and using various 'filters' in photoshop. For example, the tree in the pic below is created from the basic blue shape that I have drawn - so I basically copy & paste a section of grass the same shape as the blue 'blob' and use this new layer as a base to start from. After that I simply apply a 'style' which I have created, to this new shape (the style being comprised of various bevel & emboss, drop shadow, colour overlay, satin, etc. effects) - and then make any slight adjustments accordingly. here's the example pic's... [url]http://www.enworld.org/CrookedStaffProductions/june05example01.jpg[/url] So individually the pieces don't look all that spectacular - but when they all come together on the finished map, they (hopefully) look OK. I'm not sure if I have explained things all that well (especially to those of you are not familiar with photoshop) - but it's basically all created by drawing simple shapes first, and then a lot of messing around in photoshop. [/QUOTE]
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