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<blockquote data-quote="TheIdeaOfGood" data-source="post: 7166459" data-attributes="member: 6888735"><p>The basic premise for my new campaign is that the characters all start out as normal inhabitants of some little backwater in some kingdom, having never really seen much of the outside world. It's a standard fantasy realm...until one day, the sun flares up, then goes dim...and a scream rumbles across the landscape as the gods, for some reason or other, go mad.</p><p></p><p>Now, misshapen things stalk the night and the twilight days and it is upon the characters to survive, help defend their settlement...and maybe lead their people to safety, if there is still such a thing...</p><p></p><p>Setting-wise, I am going for a mixture of Berserk, Darkest Dungeon, Symbaroum, Dark Souls and, in case someone here knows it, Kingdom Death Monster.</p><p></p><p>Now, in addition to the monsters etc. the new situation will affect the town and I am thinking about how the players can affect both the settlement's safety and morale, with people being dragged off by monsters or things even invading the town if safety is too low and people wandering off, going mad or committing suicide if morale is too low.</p><p></p><p>I am just not sure how to set this up rules-wise. Any ideas?</p></blockquote><p></p>
[QUOTE="TheIdeaOfGood, post: 7166459, member: 6888735"] The basic premise for my new campaign is that the characters all start out as normal inhabitants of some little backwater in some kingdom, having never really seen much of the outside world. It's a standard fantasy realm...until one day, the sun flares up, then goes dim...and a scream rumbles across the landscape as the gods, for some reason or other, go mad. Now, misshapen things stalk the night and the twilight days and it is upon the characters to survive, help defend their settlement...and maybe lead their people to safety, if there is still such a thing... Setting-wise, I am going for a mixture of Berserk, Darkest Dungeon, Symbaroum, Dark Souls and, in case someone here knows it, Kingdom Death Monster. Now, in addition to the monsters etc. the new situation will affect the town and I am thinking about how the players can affect both the settlement's safety and morale, with people being dragged off by monsters or things even invading the town if safety is too low and people wandering off, going mad or committing suicide if morale is too low. I am just not sure how to set this up rules-wise. Any ideas? [/QUOTE]
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