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Settlers of Catan - the RPG

Lwaxy

Cute but dangerous
Well, that's what happens when you casually mention Kingmaker and Birthright and how a group of your players made you turn those concepts into a Birthright Revisited campaign.

Suddenly another group grabs an island map and presents me with this idea. Uh-huh... I already have a lot of games going but it sounds fun enough. So, yeah, I'll give it a try.

Has anyone done this before? Ideas, experiences, ways of keeping the flavor?
 

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it seems doable. randomly generated map by virtue of the tokens. Unfinished roads. Farmsteads dotting the countryside, and Raul, the Bandit Thief who rides across the land at night, stealing supplies and maidenhoods.
 

So each Catan hex is a province and the holdings represent the players settlements? Personally I'd play with a set map but allow for random rolls on BP production. I'm not sure how Catans one resource per hex would work but you could count it as a bonus on top of normal BP/GB.

The Bandit King is of course a major NPC, who randomly affects everyone, as are the Barbarians and pirates.

can't see any other problems really...
 
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So we narrowed it down to 3 maps, not wanting to use the game board as it looks a bit unnatural. Didn't want to make our own as there are so many maps I never managed to use yet :)

We'll have a chronicler to record the process so we could story hour it much in the style of a history book. Not sure yet if the robber will be a PC or an NPC though. The backstory is going to be that of a Dwelf (elf and dwarf civilization) ruler who needs to test his children for succession while preventing them from going at each other.

Will still need a bit of work of course. ;)
 

Of course, you'll get rid of money and use the barter system, right? Imagine the loot possibilities:

"You open the chest and find three bricks, five bushels of grain and nine sheep!"
 

Of course, you'll get rid of money and use the barter system, right? Imagine the loot possibilities:

"You open the chest and find three bricks, five bushels of grain and nine sheep!"

what you don't do this already? I've given my players everything from a turnip infestation to "winter flooding of the nearby marsh deposits a deep fertile loam on your farmlands which prove beneficial to the next seasons production"

Of course the PCs include a druid and farmer...
 

*chuckle*

Yeah money doesn't even exist in this culture. Gold and such are either used for jewelry or as spell ingredients. :cool: So it fits in fine in this world.
 


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