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Settling on a Combat Playstyle
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<blockquote data-quote="Blue" data-source="post: 7897489" data-attributes="member: 20564"><p>IN D&D (only), I really like bards, battlefield control, support, and similar characters who are also the very good in some other pillar of play (social, wilderness exploration, etc.). Part of it is that everyone likes having you on your team, and even if you pull out sick combos, you're helping other people shine, not stealing the spotlight. Also I like to talk so I like characters who are not bad at it.</p><p></p><p>As an outreach of that, defender types seem to be my next favorite, especially because across all game systems I tend to prioritize survivability (except when I don't, like my fearless halfling bard with the lowest AC and HPs, who often goes into melee because he's got big brass balls).</p><p></p><p>I also like casting - both the flexibility of it, but also the "do I use this now, save it for later" tension I enjoy.</p><p></p><p>My last couple of characters (in any system):</p><ul> <li data-xf-list-type="ul">Duris - a semi-shifter-flavored totem barbarian form a line of moon druids. Sentinel, polearm mastery, uber defender.</li> <li data-xf-list-type="ul">Jac* - a resleeved doctor who can mentally "code" both brains and machines (Supers Cyberpunk/FATE)</li> <li data-xf-list-type="ul">"Corporal" Droozh - Loxodon Order Cleric in a Greek-themed legion-based game. (Reskinned Ravnica)</li> <li data-xf-list-type="ul">Sebastian Macadamus Zest - iconic surgeon that is so good he can even do things like remove parts of personalities or someone's magic. (Homebrew system, mythical post-end-of-world game)</li> <li data-xf-list-type="ul">Erevan - half elf oath of ancients paladin. Inspiring leader, more tanky than damaging</li> <li data-xf-list-type="ul">Jillian Briarfoot - fearless halfling bard who helped refound an ancient kingdom and became the First Herald of Pal. Battlefield and buffing, had little direct damage spells.</li> <li data-xf-list-type="ul">Garreck Houndsman - UA ranger, crossbow expert. My only primary damage dealer.</li> <li data-xf-list-type="ul">Dang, I'm forgetting his name. Oath of Ancients paladin but the game ended quickly.</li> <li data-xf-list-type="ul">Krieger - deep gnome abjuration wizard. battlefield control expert who had basically no damaging spells.</li> <li data-xf-list-type="ul">Smoke - shifter runepriest (4e leader - runepriests were all about auras, healing, buffs, and debuffs)</li> <li data-xf-list-type="ul">Measure - warforged warden (4e defender - primal powers giving soft control and durability)</li> </ul><p>What I look for now is a lot different than what I used to play when I was younger.</p></blockquote><p></p>
[QUOTE="Blue, post: 7897489, member: 20564"] IN D&D (only), I really like bards, battlefield control, support, and similar characters who are also the very good in some other pillar of play (social, wilderness exploration, etc.). Part of it is that everyone likes having you on your team, and even if you pull out sick combos, you're helping other people shine, not stealing the spotlight. Also I like to talk so I like characters who are not bad at it. As an outreach of that, defender types seem to be my next favorite, especially because across all game systems I tend to prioritize survivability (except when I don't, like my fearless halfling bard with the lowest AC and HPs, who often goes into melee because he's got big brass balls). I also like casting - both the flexibility of it, but also the "do I use this now, save it for later" tension I enjoy. My last couple of characters (in any system): [LIST] [*]Duris - a semi-shifter-flavored totem barbarian form a line of moon druids. Sentinel, polearm mastery, uber defender. [*]Jac* - a resleeved doctor who can mentally "code" both brains and machines (Supers Cyberpunk/FATE) [*]"Corporal" Droozh - Loxodon Order Cleric in a Greek-themed legion-based game. (Reskinned Ravnica) [*]Sebastian Macadamus Zest - iconic surgeon that is so good he can even do things like remove parts of personalities or someone's magic. (Homebrew system, mythical post-end-of-world game) [*]Erevan - half elf oath of ancients paladin. Inspiring leader, more tanky than damaging [*]Jillian Briarfoot - fearless halfling bard who helped refound an ancient kingdom and became the First Herald of Pal. Battlefield and buffing, had little direct damage spells. [*]Garreck Houndsman - UA ranger, crossbow expert. My only primary damage dealer. [*]Dang, I'm forgetting his name. Oath of Ancients paladin but the game ended quickly. [*]Krieger - deep gnome abjuration wizard. battlefield control expert who had basically no damaging spells. [*]Smoke - shifter runepriest (4e leader - runepriests were all about auras, healing, buffs, and debuffs) [*]Measure - warforged warden (4e defender - primal powers giving soft control and durability) [/LIST] What I look for now is a lot different than what I used to play when I was younger. [/QUOTE]
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