chronoplasm
First Post
OK, so I have this idea for a class that uses powers with the setup and punchline keywords.
Setups are attacks that only do 1 damage, but have an additional effect if successful (like shifting one square.) What makes these attacks useful is that they can be used as minor actions. Is this too powerful?
Punchlines are attacks that get more powerful depending on how many setups you've done this turn.
Examples:
Ringleader
You deal 1(W)+charisma damage to a single target and you may move that target 4 squares.
Each creature dealt damage by a setup attack this turn is an additional target.
Bag of Rats
You deal X(W)+dexterity damage to a single target where X is the number of creatures dealt damage by a setup attack this turn.
Rocket-Clown Aerial Punch
You deal 1(W)+dexterity damage to a single target, throwing that target skyward. If there is a ceiling, that target is dealt double damage and lands prone. If there is no ceiling, the target disappears into the sky until the end of your next turn then lands prone.
Each creature dealt damage by a setup attack this turn is an additional target.
Running Gag
Shift 3(X) squares in any direction where X is the number of times you have done a setup attack this turn. You do not provoke opportunity attacks from enemies that you pass in this way, but instead attack them for 1(W)+dexterity damage.
Broken? Okay?
Comments?
Setups are attacks that only do 1 damage, but have an additional effect if successful (like shifting one square.) What makes these attacks useful is that they can be used as minor actions. Is this too powerful?
Punchlines are attacks that get more powerful depending on how many setups you've done this turn.
Examples:
Ringleader
You deal 1(W)+charisma damage to a single target and you may move that target 4 squares.
Each creature dealt damage by a setup attack this turn is an additional target.
Bag of Rats
You deal X(W)+dexterity damage to a single target where X is the number of creatures dealt damage by a setup attack this turn.
Rocket-Clown Aerial Punch
You deal 1(W)+dexterity damage to a single target, throwing that target skyward. If there is a ceiling, that target is dealt double damage and lands prone. If there is no ceiling, the target disappears into the sky until the end of your next turn then lands prone.
Each creature dealt damage by a setup attack this turn is an additional target.
Running Gag
Shift 3(X) squares in any direction where X is the number of times you have done a setup attack this turn. You do not provoke opportunity attacks from enemies that you pass in this way, but instead attack them for 1(W)+dexterity damage.
Broken? Okay?
Comments?