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Story Hour
Seule's IC Freeport Storyhour (01/26/03)
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<blockquote data-quote="Seule" data-source="post: 462534" data-attributes="member: 407"><p><strong>Spoilers: Terror in Freeport</strong></p><p></p><p>Dear Dad,</p><p></p><p>First off, if anyone asks you, I am vacationing in Bellhold and was not home for dinner last night. In fact, you haven’t seen me at all since I left for Bellhold with the entire special unit. </p><p></p><p>This is a bit tricky to explain, but here goes. We came back home because we had another message from Brother Egil asking us for help. We met with him at an Inn and found out that Lucius has not been recovering well from his ordeal, he faints and seems to have a poor grip on reality. Brother Egil believes that the snake-cult-people we found are still in Freeport! He even believes that someone (perhaps a snake-man) was searching through his rooms while he pretended to be asleep. Apparently, there is a scroll missing but Brother Egil doesn’t know what scroll it was. When we spoke about checking with Milo, we found out that he had already been executed for his crimes. This happened very quickly given the volume of paperwork usually involved when a prisoner has been sentenced to be hanged.</p><p></p><p>Brother Egil did have a lead for us at least, in the seedy section of town. Milo was known there as Devlin the merchant and had a room at the Marquee Moon Inn. We went to investigate the Inn (it’s a dump!) and with a couple of coins the innkeep was happy to let Ving, Fenaik, and Endrin slip up to “Devlin’s” room. Noewyn and I attempted to talk with some of the regulars, and we did find out from one very drunk dwarf that he had seen some strange people leaving the room in question, and the people smelled like tunnels. Then the dwarf passed out…I may have bought him too many rounds in my enthusiasm.</p><p></p><p>Up in the room, the rest of our group did a thorough search and found some weird books and some rats in jars of fluid, but the rats were still alive! Ving decided to bring them…I really don’t know why, they’re pretty creepy. </p><p></p><p>We left the tavern and spotted three orcs attacking a messenger boy. We rushed to his aid (that’s our job, after all) but it turned out to be a scam. The kid and the orcs were a team. We managed to knock out the orcs and restrain the boy, and then another Watch team showed up. They were far more surprised to see us than the criminals, and told us that They even offered to keep our presence a secret from the captain, for a price! Luckily Benton didn’t hear them, he would have been writing them up for hours. We handed the prisoners off to them, and headed back to the warehouse where we first found the snake-folks.</p><p></p><p>The warehouse was now guarded by…well, lets call him Mr. Q…Mr. Q’s men. We bluffed our way in as a cleaning crew there to speed up the work being done. We moved quickly through the familiar areas, everything had been removed by Mr. Q’s men. We finally caught up to the ‘cleaning’ crew…they were snake guys of course, and we had quite a fight but we won. The only catch was that the messenger boy was there, and he got away from us. While Fenaik and Endron tried to figure out a way to go after the kid through the water exit, Ving started to check out some crates that were in the room. They had some very strange split-able bricks in them, with a strange symbol on the inside faces. They seemed to be bricks for the new lighthouse, so we were very concerned. We took as much as we could and quickly left the building with the cleaning cart.</p><p></p><p>We went to the hall of records to see about old sewer tunnels, and the guy there was very helpful…since he doesn’t much care for Mr. Q. It seemed our quarry had been by earlier and was very rude, bossy and cheap. The clerk was more than happy to show us exactly what Mr. Q was looking for, and we found what seemed to be an entrance to an old part of the sewers…I guess I can’t really tell you where it is. We were very pleased with ourselves and headed out right away.</p><p></p><p>We didn’t get very far, more Watchmen showed up and told us the captain wanted to see us right away. We were ‘escorted’ to the Hall of Justice (you know, right beside the Watch house?) and left to wait in a small boring room. When we were finally told the captain would see us, we entered a room to find Mr. Q with the captain! I think we all assumed our captain wasn’t such an honest guy, so we stood there while Mr. Q lectured us on staying out of the way of his men. Finally he left and we were alone with the captain. He was frustrated but not really mad, seems that Mr. Q has been throwing his weight around and it’s been landing on our boss. We agreed that we would investigate quietly and unofficially, and do our best to stay out of Mr. Q’s way. In the meantime, we had our cart of evidence locked away in the barracks in case we need it later.</p><p></p><p>Well, we’re going to try out that sewer entrance next, so be well, and remember that I’m not in town!</p><p></p><p>Love,</p><p>Lyran</p></blockquote><p></p>
[QUOTE="Seule, post: 462534, member: 407"] [b]Spoilers: Terror in Freeport[/b] Dear Dad, First off, if anyone asks you, I am vacationing in Bellhold and was not home for dinner last night. In fact, you haven’t seen me at all since I left for Bellhold with the entire special unit. This is a bit tricky to explain, but here goes. We came back home because we had another message from Brother Egil asking us for help. We met with him at an Inn and found out that Lucius has not been recovering well from his ordeal, he faints and seems to have a poor grip on reality. Brother Egil believes that the snake-cult-people we found are still in Freeport! He even believes that someone (perhaps a snake-man) was searching through his rooms while he pretended to be asleep. Apparently, there is a scroll missing but Brother Egil doesn’t know what scroll it was. When we spoke about checking with Milo, we found out that he had already been executed for his crimes. This happened very quickly given the volume of paperwork usually involved when a prisoner has been sentenced to be hanged. Brother Egil did have a lead for us at least, in the seedy section of town. Milo was known there as Devlin the merchant and had a room at the Marquee Moon Inn. We went to investigate the Inn (it’s a dump!) and with a couple of coins the innkeep was happy to let Ving, Fenaik, and Endrin slip up to “Devlin’s” room. Noewyn and I attempted to talk with some of the regulars, and we did find out from one very drunk dwarf that he had seen some strange people leaving the room in question, and the people smelled like tunnels. Then the dwarf passed out…I may have bought him too many rounds in my enthusiasm. Up in the room, the rest of our group did a thorough search and found some weird books and some rats in jars of fluid, but the rats were still alive! Ving decided to bring them…I really don’t know why, they’re pretty creepy. We left the tavern and spotted three orcs attacking a messenger boy. We rushed to his aid (that’s our job, after all) but it turned out to be a scam. The kid and the orcs were a team. We managed to knock out the orcs and restrain the boy, and then another Watch team showed up. They were far more surprised to see us than the criminals, and told us that They even offered to keep our presence a secret from the captain, for a price! Luckily Benton didn’t hear them, he would have been writing them up for hours. We handed the prisoners off to them, and headed back to the warehouse where we first found the snake-folks. The warehouse was now guarded by…well, lets call him Mr. Q…Mr. Q’s men. We bluffed our way in as a cleaning crew there to speed up the work being done. We moved quickly through the familiar areas, everything had been removed by Mr. Q’s men. We finally caught up to the ‘cleaning’ crew…they were snake guys of course, and we had quite a fight but we won. The only catch was that the messenger boy was there, and he got away from us. While Fenaik and Endron tried to figure out a way to go after the kid through the water exit, Ving started to check out some crates that were in the room. They had some very strange split-able bricks in them, with a strange symbol on the inside faces. They seemed to be bricks for the new lighthouse, so we were very concerned. We took as much as we could and quickly left the building with the cleaning cart. We went to the hall of records to see about old sewer tunnels, and the guy there was very helpful…since he doesn’t much care for Mr. Q. It seemed our quarry had been by earlier and was very rude, bossy and cheap. The clerk was more than happy to show us exactly what Mr. Q was looking for, and we found what seemed to be an entrance to an old part of the sewers…I guess I can’t really tell you where it is. We were very pleased with ourselves and headed out right away. We didn’t get very far, more Watchmen showed up and told us the captain wanted to see us right away. We were ‘escorted’ to the Hall of Justice (you know, right beside the Watch house?) and left to wait in a small boring room. When we were finally told the captain would see us, we entered a room to find Mr. Q with the captain! I think we all assumed our captain wasn’t such an honest guy, so we stood there while Mr. Q lectured us on staying out of the way of his men. Finally he left and we were alone with the captain. He was frustrated but not really mad, seems that Mr. Q has been throwing his weight around and it’s been landing on our boss. We agreed that we would investigate quietly and unofficially, and do our best to stay out of Mr. Q’s way. In the meantime, we had our cart of evidence locked away in the barracks in case we need it later. Well, we’re going to try out that sewer entrance next, so be well, and remember that I’m not in town! Love, Lyran [/QUOTE]
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Seule's IC Freeport Storyhour (01/26/03)
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