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Story Hour
Seule's IC Freeport Storyhour (01/26/03)
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<blockquote data-quote="Gizzard" data-source="post: 641650" data-attributes="member: 527"><p>I'd like to see a quick synopsis of how TiF ended if you get the chance. I'm running TiF right now and you left off right where I fear the real danger will start (crushy crushy!). </p><p></p><p>Also, what level were your characters during these various events? I guess they must be first level since they never mention the endless joy of new knowledge and skills gained? ;-) </p><p></p><p>Tangent: I ran Holiday in the Sun right after DiF to give the players enough XP to go to 2nd level. It was probably their favorite day, as there was always something going on. Either Lydon was running an event on the pier or there was a fight to be had (or to bet on) down in the Dwarfs bareknuckle ring. One interesting thing I notice about running a city adventure is that there definitely are "down days" and "up days" - days where people are frustrated because they can't tell if they are on the right path, and days where they are happy because there are things to kill (and therefore they are on the right path.) Swagfest is nice because there is plenty to do, and no pressure to make the "right" decision. A good break after the chaos of dealing with the Snakemen.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 641650, member: 527"] I'd like to see a quick synopsis of how TiF ended if you get the chance. I'm running TiF right now and you left off right where I fear the real danger will start (crushy crushy!). Also, what level were your characters during these various events? I guess they must be first level since they never mention the endless joy of new knowledge and skills gained? ;-) Tangent: I ran Holiday in the Sun right after DiF to give the players enough XP to go to 2nd level. It was probably their favorite day, as there was always something going on. Either Lydon was running an event on the pier or there was a fight to be had (or to bet on) down in the Dwarfs bareknuckle ring. One interesting thing I notice about running a city adventure is that there definitely are "down days" and "up days" - days where people are frustrated because they can't tell if they are on the right path, and days where they are happy because there are things to kill (and therefore they are on the right path.) Swagfest is nice because there is plenty to do, and no pressure to make the "right" decision. A good break after the chaos of dealing with the Snakemen. [/QUOTE]
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Seule's IC Freeport Storyhour (01/26/03)
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