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Seven Devils Clever, kitsune swordmistress
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<blockquote data-quote="jasin" data-source="post: 3020168" data-attributes="member: 7531"><p>Foxy fun...</p><p></p><p>Not quite as twinked out as Lianne the insane-Cha </p><p>bard/paladin/samurai/iaijutsu master, I think, but still a fun </p><p>character, both from a powergaming and a roleplaying perspective.</p><p></p><p>ECL 12, 32 points, PC wealth. I might make and post an ECL 20 version </p><p>later.</p><p></p><p></p><p>Seven Devils Clever is an almost frightening example of kitsune </p><p>potential applied to a pursuit singlemindedly.</p><p></p><p>After being discovered as a shapechanger and chased away from several </p><p>iaijutsu schools (almost getting killed on two occasions), Seven Devils </p><p>Clever managed to acquire several written iaijutsu manuals, and she now </p><p>trains by herself.</p><p></p><p>Most human masters who hear about the kitsune iaijutsu master point out </p><p>that sheer stubbornness can be mistaken for discipline, but can never </p><p>make up for its lack. Time will tell, but so far, it would appear that </p><p>Seven Devils Clever is truly disciplined... or that the masters are </p><p>simply wrong.</p><p></p><p></p><p></p><p>[code]Seven Devils Clever, kitsune swordmistress</p><p>female LG werefox human paragon 3/samurai 2/fighter 1/iaijutsu master 2</p><p></p><p>Str 18 Fort +5+3+3 +11</p><p>Dex 28 Ref +5+9+3 +17</p><p>Con 16 Will +5+0+3+2 +10</p><p>Int 14</p><p>Wis 10 AC 30 (+7 Dex, +3 armour, +1 deflection,</p><p>Cha 18 hp 71 +4 natural, +1 insight, +2 shield, +2 Int)</p><p> Init +17</p><p>BAB +8/+3</p><p>melee +12/+7</p><p>ranged +17/+12</p><p></p><p>katana +19/+14 1d10+7 19-20/x2</p><p>and</p><p>bite +12 1d6+2 20/x2</p><p></p><p>or</p><p></p><p>2 claws +17 1d4+4 20/x2</p><p>and</p><p>bite +12 1d6+2 20/x2</p><p></p><p>Skills: Feats:</p><p>iaijutsu focus +12+4+7 +23 Improved Initiative</p><p>jump +12+4+2 +18 Quick Draw</p><p>diplomacy +11+4+7 +22 Iron Will</p><p>sense motive +11+0 +11 Alertness</p><p>perform (dance) +7 +4+3 +14 Track</p><p>intimidate +9 +4+5 +18 Dodge</p><p>bluff +12+4+3 +19 Weapon Focus (katana)</p><p>tumble +5 +9+2 +16 Combat Expertise</p><p>balance +0 +9+2 +11 Karmic Strike</p><p>spot +0 +0+2 +2 Power Attack</p><p>listen +0 +0+2 +2 Combat Reflexes</p><p></p><p></p><p>Racial specials: Class specials:</p><p>Curse of lycanthropy Adaptive learning (bluff)</p><p>Alternate form Weapon finesse (katana)</p><p>DR 10/silver Canny defense</p><p>Fox empathy Lightning blade</p><p>Low-light vision</p><p>Scent</p><p></p><p></p><p>Equipment:</p><p>gloves of dexterity +4 and strength +2</p><p>cloak of resistance +3 and charisma +2</p><p>bracers of armour +3</p><p>+1 focus katana</p><p>ring of protection +1</p><p>amulet of natural armour +1</p><p>ioun stone (+1 insight to AC)</p><p>ring of shielding</p><p>circlet of persuasion</p><p>boots of speed</p><p>+1 mighty composite longbow</p><p>about 2,600 gp worth of miscellaneous items (feather tokens, potions, </p><p>mundane equipment, perhaps some cheap utility items)[/code]</p><p></p><p></p><p>Tactics:</p><p>If she wins initiative (and she usually does), Seven Devils Clever deals </p><p>between +3d6 and +7d6 additional damage with iaijutsu focus. Thanks to </p><p>boots of speed, she can charge up to 120 ft.</p><p></p><p>She routinely fights using Karmic Strike, taking a -4 penalty to her AC, </p><p>but gaining the option to make an attack of opportunity against an </p><p>opponent that hits her, up to 10 times per round. She relies on her DR </p><p>to compensate for the increased number of hits from the lowered AC.</p><p></p><p></p><p>Future development:</p><p>Next level, a level of fighter and Leap Attack, for charging over rough </p><p>terrain and better damage. Boots of speed are again useful, granting +12 </p><p>to jump checks when activated.</p></blockquote><p></p>
[QUOTE="jasin, post: 3020168, member: 7531"] Foxy fun... Not quite as twinked out as Lianne the insane-Cha bard/paladin/samurai/iaijutsu master, I think, but still a fun character, both from a powergaming and a roleplaying perspective. ECL 12, 32 points, PC wealth. I might make and post an ECL 20 version later. Seven Devils Clever is an almost frightening example of kitsune potential applied to a pursuit singlemindedly. After being discovered as a shapechanger and chased away from several iaijutsu schools (almost getting killed on two occasions), Seven Devils Clever managed to acquire several written iaijutsu manuals, and she now trains by herself. Most human masters who hear about the kitsune iaijutsu master point out that sheer stubbornness can be mistaken for discipline, but can never make up for its lack. Time will tell, but so far, it would appear that Seven Devils Clever is truly disciplined... or that the masters are simply wrong. [code]Seven Devils Clever, kitsune swordmistress female LG werefox human paragon 3/samurai 2/fighter 1/iaijutsu master 2 Str 18 Fort +5+3+3 +11 Dex 28 Ref +5+9+3 +17 Con 16 Will +5+0+3+2 +10 Int 14 Wis 10 AC 30 (+7 Dex, +3 armour, +1 deflection, Cha 18 hp 71 +4 natural, +1 insight, +2 shield, +2 Int) Init +17 BAB +8/+3 melee +12/+7 ranged +17/+12 katana +19/+14 1d10+7 19-20/x2 and bite +12 1d6+2 20/x2 or 2 claws +17 1d4+4 20/x2 and bite +12 1d6+2 20/x2 Skills: Feats: iaijutsu focus +12+4+7 +23 Improved Initiative jump +12+4+2 +18 Quick Draw diplomacy +11+4+7 +22 Iron Will sense motive +11+0 +11 Alertness perform (dance) +7 +4+3 +14 Track intimidate +9 +4+5 +18 Dodge bluff +12+4+3 +19 Weapon Focus (katana) tumble +5 +9+2 +16 Combat Expertise balance +0 +9+2 +11 Karmic Strike spot +0 +0+2 +2 Power Attack listen +0 +0+2 +2 Combat Reflexes Racial specials: Class specials: Curse of lycanthropy Adaptive learning (bluff) Alternate form Weapon finesse (katana) DR 10/silver Canny defense Fox empathy Lightning blade Low-light vision Scent Equipment: gloves of dexterity +4 and strength +2 cloak of resistance +3 and charisma +2 bracers of armour +3 +1 focus katana ring of protection +1 amulet of natural armour +1 ioun stone (+1 insight to AC) ring of shielding circlet of persuasion boots of speed +1 mighty composite longbow about 2,600 gp worth of miscellaneous items (feather tokens, potions, mundane equipment, perhaps some cheap utility items)[/code] Tactics: If she wins initiative (and she usually does), Seven Devils Clever deals between +3d6 and +7d6 additional damage with iaijutsu focus. Thanks to boots of speed, she can charge up to 120 ft. She routinely fights using Karmic Strike, taking a -4 penalty to her AC, but gaining the option to make an attack of opportunity against an opponent that hits her, up to 10 times per round. She relies on her DR to compensate for the increased number of hits from the lowered AC. Future development: Next level, a level of fighter and Leap Attack, for charging over rough terrain and better damage. Boots of speed are again useful, granting +12 to jump checks when activated. [/QUOTE]
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