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Seven New Feats
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<blockquote data-quote="Crothian" data-source="post: 153148" data-attributes="member: 232"><p>Overall not too bad. None seem openly broken and </p><p>I really like that you have added notes as to why each feat was designed. Specific comments to follow:</p><p></p><p>Expert Duelist [General, Fighter]: I'd have the number rounded down just to remain consistant with everything else. CAn this be combined with Improved Expertise? Is the expertise bonus still applies to all combatants?</p><p></p><p>Focused Strike [General]: Once a day per BAB might be a little much. But I do like the idea it's based off of BAB so it'll be effected by multi classing. I'd increase the Prerequiste just because I suggest it for the one below.</p><p></p><p>Kensei [General]: I'd add a BAB prerequite of about 8 onto this one. The extra interative attacks are huge. But it does make sense to build this type of character through feats. </p><p></p><p>Punishing Strike [General, Fighter]: This I really like. The ability to take advantage of your opponet when he messes up. The name fits. I'd add Combat Reflexes as a prerequite.</p><p></p><p>Spellblade [General]: Again another good one. I'd up the BAB to 4 that way the character has time to focus his craft.</p><p></p><p>Superior Ambidexterity [General, Fighter]: Another version of this. Personally, when I made it was called Ambidexterious Strength and I added Str 15+ as a requirement. It's in Quintissential Fighter as Off-Handed Weapon Expert. They require one have dex 13+ and bab 4+.</p><p></p><p>Twin Attack [General, Fighter]: This is the only one I'm worried about. The potential of two attacks as a standard action is very strong. Since the first has to hit before the second is even rolled helps. The prerequistes are also nice and high, so I think it does work although strong.</p></blockquote><p></p>
[QUOTE="Crothian, post: 153148, member: 232"] Overall not too bad. None seem openly broken and I really like that you have added notes as to why each feat was designed. Specific comments to follow: Expert Duelist [General, Fighter]: I'd have the number rounded down just to remain consistant with everything else. CAn this be combined with Improved Expertise? Is the expertise bonus still applies to all combatants? Focused Strike [General]: Once a day per BAB might be a little much. But I do like the idea it's based off of BAB so it'll be effected by multi classing. I'd increase the Prerequiste just because I suggest it for the one below. Kensei [General]: I'd add a BAB prerequite of about 8 onto this one. The extra interative attacks are huge. But it does make sense to build this type of character through feats. Punishing Strike [General, Fighter]: This I really like. The ability to take advantage of your opponet when he messes up. The name fits. I'd add Combat Reflexes as a prerequite. Spellblade [General]: Again another good one. I'd up the BAB to 4 that way the character has time to focus his craft. Superior Ambidexterity [General, Fighter]: Another version of this. Personally, when I made it was called Ambidexterious Strength and I added Str 15+ as a requirement. It's in Quintissential Fighter as Off-Handed Weapon Expert. They require one have dex 13+ and bab 4+. Twin Attack [General, Fighter]: This is the only one I'm worried about. The potential of two attacks as a standard action is very strong. Since the first has to hit before the second is even rolled helps. The prerequistes are also nice and high, so I think it does work although strong. [/QUOTE]
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