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<blockquote data-quote="comrade raoul" data-source="post: 153806" data-attributes="member: 554"><p>Generally these have been insightful points. Specifically:</p><p></p><p>Expert Duelist: I suppose it must've been ambiguous in the feat description. The expertise bonus <strong>does not</strong> apply to all combatant; just the one the feat user is focusing on. That's why it's a dueling feat: it's totally useless if you're up against two or more foes. Also, you're right to note that the "rounding up" doesn't fit very well, but it seemed like the best option available: I struggled with rounding. On the one hand, I wanted the AC bonus to max out at +3 with a -5 penalty, and I considered giving a bonus equal to 1 + half the attack penalty; which is a lot like rounding up. But that was too generous, I thought, if characters took a -2 or -4 penalty to their attacks. On the other hand, just rounding down didn't seem generous enough. So rounding up it was.</p><p></p><p>Focused Strike: I'd tend to agree with you that 1 per day per BAB might be generous, but I don't like linking it to Cha bonus. Perhaps 1 per day per BAB -5 (so once at BAB +6, twice at +7, and so on) might be a bit fairer; after all, that's about how frequently the Sword and Fist weapon master can use ki damage.</p><p></p><p>Kensei: Nobody in the standard rules will be able to get Kensei before 6th level, since you need to be at least a 4th level fighter to get Weapon Specialization; the earliest you'd be able to choose your next General feat that can't be chosen as a fighter bonus feat is at 6th character level. This means that the extra iterative attacks won't really kick in, since you'll probably have your second attack anyway and won't get your third until 9th level. I don't see any reason to hold it back two more levels, really.</p><p></p><p>Punishing Strike: Adding Combat Reflexes is a good idea.</p><p></p><p>Spellblade: No one's getting Spellblade at 1st level (you can't get the BAB and spellcasting in one level); it makes sense that the BAB should be higher, but I see it as the sort of feat that's important to a character concept and as such should be available early. Should Spellblade require Combat Casting or 4 ranks in Spellcraft?</p><p></p><p>Twin Attack: It is strong and as such might need even tougher prerequisites. Perhaps upping the BAB another two notches (to +13?) and adding another feat (preferable a not-so-good one, can you think of any?) might be appropriate.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 153806, member: 554"] Generally these have been insightful points. Specifically: Expert Duelist: I suppose it must've been ambiguous in the feat description. The expertise bonus [b]does not[/b] apply to all combatant; just the one the feat user is focusing on. That's why it's a dueling feat: it's totally useless if you're up against two or more foes. Also, you're right to note that the "rounding up" doesn't fit very well, but it seemed like the best option available: I struggled with rounding. On the one hand, I wanted the AC bonus to max out at +3 with a -5 penalty, and I considered giving a bonus equal to 1 + half the attack penalty; which is a lot like rounding up. But that was too generous, I thought, if characters took a -2 or -4 penalty to their attacks. On the other hand, just rounding down didn't seem generous enough. So rounding up it was. Focused Strike: I'd tend to agree with you that 1 per day per BAB might be generous, but I don't like linking it to Cha bonus. Perhaps 1 per day per BAB -5 (so once at BAB +6, twice at +7, and so on) might be a bit fairer; after all, that's about how frequently the Sword and Fist weapon master can use ki damage. Kensei: Nobody in the standard rules will be able to get Kensei before 6th level, since you need to be at least a 4th level fighter to get Weapon Specialization; the earliest you'd be able to choose your next General feat that can't be chosen as a fighter bonus feat is at 6th character level. This means that the extra iterative attacks won't really kick in, since you'll probably have your second attack anyway and won't get your third until 9th level. I don't see any reason to hold it back two more levels, really. Punishing Strike: Adding Combat Reflexes is a good idea. Spellblade: No one's getting Spellblade at 1st level (you can't get the BAB and spellcasting in one level); it makes sense that the BAB should be higher, but I see it as the sort of feat that's important to a character concept and as such should be available early. Should Spellblade require Combat Casting or 4 ranks in Spellcraft? Twin Attack: It is strong and as such might need even tougher prerequisites. Perhaps upping the BAB another two notches (to +13?) and adding another feat (preferable a not-so-good one, can you think of any?) might be appropriate. [/QUOTE]
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