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<blockquote data-quote="Ydars" data-source="post: 4638139" data-attributes="member: 62992"><p>Hi Shark!</p><p> </p><p>Great post as ever.</p><p> </p><p>For me, religion in D&D is the most underdeveloped thing because a new religion sets up a barrier to new players yet is probably the single most important element in a rich campaign. I find that the only way to use religion effectively is to introduce it slowly, after all, even medieval Christians did not understand some of the central tenets of their faith, especially if they were poor and illiterate, so the PCs can find things out about a world's religions is an organic fashion.</p><p> </p><p>I have hinged whole plots off of religion.</p><p> </p><p>For example, in a Ptolus based campaign I created two factions of the Christian-like church clone of Lothian. Lothian is a Jesus like figure and is more of a demi-god than a strict deity. The background to the world of Ptolus (Praemal) is that it was created solely as a trap for the Galchutt; the dark gods of the Multiverse by the Overgod Praemus. Once something comes into the the world of Praemal, it can never leave, even summoned creatures can never escape. I extended this to include souls so that exists a cycle of birth and rebirth as a cycle of time repeats the endless struggle between the free peoples and the Galchutt.</p><p> </p><p>So my two factions of Lothianites were based off of the idea that one faction believes in the divine right of Praemus to do what he did and use them as bait whereas the other faction believes that Praemus himself became a Dark God by using the souls of all the intelligent races of Praemus as bait to catch the Galchutt.</p><p> </p><p>So the point of the game became to decide which faction was correct and to either choose to protect or to destroy the "Arch of Time"; the physical representation of the magical structure that holds the world of Praemal together.</p><p> </p><p>This lead to many interesting and morally ambigious sessions where the party were forced to ponder the riddle of whether to destroy the world to release all the souls in it to be re-born on new worlds, far from the evil of the Galchutt or to keep these monsters locked away on Praemal but also doom all the souls on that world to an endless cycle of suffering and despair.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4638139, member: 62992"] Hi Shark! Great post as ever. For me, religion in D&D is the most underdeveloped thing because a new religion sets up a barrier to new players yet is probably the single most important element in a rich campaign. I find that the only way to use religion effectively is to introduce it slowly, after all, even medieval Christians did not understand some of the central tenets of their faith, especially if they were poor and illiterate, so the PCs can find things out about a world's religions is an organic fashion. I have hinged whole plots off of religion. For example, in a Ptolus based campaign I created two factions of the Christian-like church clone of Lothian. Lothian is a Jesus like figure and is more of a demi-god than a strict deity. The background to the world of Ptolus (Praemal) is that it was created solely as a trap for the Galchutt; the dark gods of the Multiverse by the Overgod Praemus. Once something comes into the the world of Praemal, it can never leave, even summoned creatures can never escape. I extended this to include souls so that exists a cycle of birth and rebirth as a cycle of time repeats the endless struggle between the free peoples and the Galchutt. So my two factions of Lothianites were based off of the idea that one faction believes in the divine right of Praemus to do what he did and use them as bait whereas the other faction believes that Praemus himself became a Dark God by using the souls of all the intelligent races of Praemus as bait to catch the Galchutt. So the point of the game became to decide which faction was correct and to either choose to protect or to destroy the "Arch of Time"; the physical representation of the magical structure that holds the world of Praemal together. This lead to many interesting and morally ambigious sessions where the party were forced to ponder the riddle of whether to destroy the world to release all the souls in it to be re-born on new worlds, far from the evil of the Galchutt or to keep these monsters locked away on Praemal but also doom all the souls on that world to an endless cycle of suffering and despair. [/QUOTE]
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