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Seven Runes of Power (Any Comments)
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<blockquote data-quote="Cerubus Dark" data-source="post: 93558" data-attributes="member: 3386"><p>The Seven Runes of The Great Demon Teraquan</p><p></p><p>Life Rune - Protective</p><p>Primary Power – Treat weilder as having a +3 armor bonus. Will stack with other effects.</p><p><strong>Secondary Power – Treat weilder as having a + 6 armor bonus and a Damage Reduction of 25/5+.</strong></p><p></p><p>Fire Rune – Flames Magic </p><p>Primary Power – able to cast any firebased spell as if caster was one level higher.</p><p><strong>Secondary Power – able to cast any firebased spell as if caster was four levles higher. Treat Weilder as having a Spell Resistance of 25</strong></p><p> </p><p>Water Rune – Water Magic </p><p>Primary Power – able to cast water based spells as if caster was one level higher. </p><p><strong>Secondary Power – able to cast water based spells as if caster was four levels higher. Weilder can Polymorph Self at will. </strong></p><p></p><p>Air Rune – Lightning Magic</p><p>Primary Power – able to cast any lightning based spell as if caster was one level higher.</p><p><strong>Secondary Power – able to cast any lightning based spell as if caster was four levels higher. Treat weilder as being under the effects of a Haste spell. </strong></p><p></p><p>Earth Rune – Earth Magic</p><p>Primary Power – able to cast any earth based spell as if caster was one level higher</p><p><strong>Secondary Power – able to cast any earth based spell as if caster was four levels higher. Cannont be caught flat footed</strong></p><p></p><p>Wing Rune – Flight</p><p>Primary Power – Treat weilder as being able to fly as per spell 1/day</p><p><strong>Secondary Power – Weilder grows wings. Weilder’s Race Becomes Outsider.</strong></p><p></p><p>Key Rune – Open the Path</p><p>Primary Power – Can open any locked door or chest. Treat as a Knock Spell cast by a Level 20 Sorcerer.</p><p><strong>Secondary Power – Weilder becomes The Great Demon Teraqen. <em>(Must have all Seven Runes)</em></strong></p><p></p><p>I made these for a Myth I am going to write for my game world. Activating a Rune would require a Knowledge (Religon or History) Check of a DC 30 or a Use Magical Device Check of DC 35. To use the Secondary Powers the Weilder must have all Seven Runes, and thus becomes The Great Demon Teraqen. I will probably make Teraqen some minons or a template I could apply to his goons that would make them "Immortal". Something along the lines of It this vase should break your life will end kinda thing.</p></blockquote><p></p>
[QUOTE="Cerubus Dark, post: 93558, member: 3386"] The Seven Runes of The Great Demon Teraquan Life Rune - Protective Primary Power – Treat weilder as having a +3 armor bonus. Will stack with other effects. [b]Secondary Power – Treat weilder as having a + 6 armor bonus and a Damage Reduction of 25/5+.[/b] Fire Rune – Flames Magic Primary Power – able to cast any firebased spell as if caster was one level higher. [b]Secondary Power – able to cast any firebased spell as if caster was four levles higher. Treat Weilder as having a Spell Resistance of 25[/b] Water Rune – Water Magic Primary Power – able to cast water based spells as if caster was one level higher. [b]Secondary Power – able to cast water based spells as if caster was four levels higher. Weilder can Polymorph Self at will. [/b] Air Rune – Lightning Magic Primary Power – able to cast any lightning based spell as if caster was one level higher. [b]Secondary Power – able to cast any lightning based spell as if caster was four levels higher. Treat weilder as being under the effects of a Haste spell. [/b] Earth Rune – Earth Magic Primary Power – able to cast any earth based spell as if caster was one level higher [b]Secondary Power – able to cast any earth based spell as if caster was four levels higher. Cannont be caught flat footed[/b] Wing Rune – Flight Primary Power – Treat weilder as being able to fly as per spell 1/day [b]Secondary Power – Weilder grows wings. Weilder’s Race Becomes Outsider.[/b] Key Rune – Open the Path Primary Power – Can open any locked door or chest. Treat as a Knock Spell cast by a Level 20 Sorcerer. [b]Secondary Power – Weilder becomes The Great Demon Teraqen. [i](Must have all Seven Runes)[/i][/b] I made these for a Myth I am going to write for my game world. Activating a Rune would require a Knowledge (Religon or History) Check of a DC 30 or a Use Magical Device Check of DC 35. To use the Secondary Powers the Weilder must have all Seven Runes, and thus becomes The Great Demon Teraqen. I will probably make Teraqen some minons or a template I could apply to his goons that would make them "Immortal". Something along the lines of It this vase should break your life will end kinda thing. [/QUOTE]
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