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Seven spell levels in the Playtest
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<blockquote data-quote="Arctic Wolf" data-source="post: 5943305" data-attributes="member: 6686199"><p>6 levels of spells sounds good to me. (one for each 5 player levels). But I would add something else too it. I said this is another thread but it was passed over. Why not have spells have tiers? There would be the tier 1-cantrip, tier 2- advanced, and tier 3- master. Cantrips would be the at-wills, tier 2 would be similar to the power of encounter powers in 4e, and tier 3 would be similar to daily powers. This could also help cut down on so many spells because some spells are just the lower lvl spells with bigger numbers, plus it doesn't really take too much to write the dmg and effect. Here is an example of 2 spells I made up:</p><p> </p><p>Prayer- Cleric Utility</p><p>Tier 1- The player you pray for gets a +1 to all actions on their next turn.</p><p>Tier 2- "" "" gets a +5 to all actions on their next turn</p><p>Tier 3- "" "" gets a +10 to all actions on their next turn</p><p> </p><p>Fire Blast- Wizard attack</p><p>Tier 1- Targets takes 1d6 fire dmg.</p><p>Tier 2- Targets take 1d6 fire dmg and 5 ongoing fire dmg (save ends)</p><p>Tier 3- Targets take 2d6 fire dmg and 5 ongoing fire dmg (save ends)</p><p> </p><p> </p><p>What do ya think?</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 5943305, member: 6686199"] 6 levels of spells sounds good to me. (one for each 5 player levels). But I would add something else too it. I said this is another thread but it was passed over. Why not have spells have tiers? There would be the tier 1-cantrip, tier 2- advanced, and tier 3- master. Cantrips would be the at-wills, tier 2 would be similar to the power of encounter powers in 4e, and tier 3 would be similar to daily powers. This could also help cut down on so many spells because some spells are just the lower lvl spells with bigger numbers, plus it doesn't really take too much to write the dmg and effect. Here is an example of 2 spells I made up: Prayer- Cleric Utility Tier 1- The player you pray for gets a +1 to all actions on their next turn. Tier 2- "" "" gets a +5 to all actions on their next turn Tier 3- "" "" gets a +10 to all actions on their next turn Fire Blast- Wizard attack Tier 1- Targets takes 1d6 fire dmg. Tier 2- Targets take 1d6 fire dmg and 5 ongoing fire dmg (save ends) Tier 3- Targets take 2d6 fire dmg and 5 ongoing fire dmg (save ends) What do ya think? [/QUOTE]
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Seven spell levels in the Playtest
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