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Seven spell levels in the Playtest
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<blockquote data-quote="Raith5" data-source="post: 5943735" data-attributes="member: 56051"><p>Agree. I prefer the 4th ed idea of spell level equally character level because it makes more sense to me, but I could certainly live with 9 or 10 levels.</p><p></p><p>For me the way spells are organized is something where they should try something new and move away from the 'legacy' of previous editions. For instance I would like to see the idea of spell lists to stretch the granularity of the spell effects</p><p></p><p>So a first level sleep could sleep one target, second level multiple foes could be made drowsy, third level sleep multiple foes or something like this.</p><p></p><p>When I saw the spells in the playtest I thought I recognize this and it certainly D&D but it just looks boring to me. I hope they can push the envelope here and do something more interesting and fresh here.</p></blockquote><p></p>
[QUOTE="Raith5, post: 5943735, member: 56051"] Agree. I prefer the 4th ed idea of spell level equally character level because it makes more sense to me, but I could certainly live with 9 or 10 levels. For me the way spells are organized is something where they should try something new and move away from the 'legacy' of previous editions. For instance I would like to see the idea of spell lists to stretch the granularity of the spell effects So a first level sleep could sleep one target, second level multiple foes could be made drowsy, third level sleep multiple foes or something like this. When I saw the spells in the playtest I thought I recognize this and it certainly D&D but it just looks boring to me. I hope they can push the envelope here and do something more interesting and fresh here. [/QUOTE]
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Seven spell levels in the Playtest
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