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Seventh Level Monk
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<blockquote data-quote="Vlad Le Démon" data-source="post: 3512832" data-attributes="member: 5761"><p><strong>8th Level Monk</strong></p><p></p><p>Hello,</p><p></p><p>Here is my Elven Monk I'm currently playing in <em>Return to the Temple of Elemental Evil</em>.</p><p><strong>Errellion</strong></p><p>STR 17</p><p>DEX 18</p><p>WIS 22 (<em>Tome of Understanding +2</em> +<em> Periapt of Wisdom +2</em>)</p><p>INT 14</p><p>CHA 12</p><p>CON 12</p><p></p><p><strong>FEATS:</strong>Improved Unarmed Strike, Stunning Fist, Dodge, Mobility, Fiery Fist, Improved Trip, Spring Attack...</p><p><strong></strong></p><p><strong>SKILLS:</strong>Climb, Escape Artist, Hide, Move Silently, Jump, Tumble (all at 11 ranks)</p><p></p><p><strong>Other Notable Equipment:</strong> <em>Ring of Protection +2</em>, <em>Ring of Mind Shielding</em> (found on a cultist), <em>Ki Straps</em> (found on a evil monk), <em>Bracers of Armors +1</em>, <em>Quiver of Ehlonna </em>(found during the last session), various Potions...a <em>+2 War Fan</em> (with a <em>lesser crystal of energy assault</em>) and a <em>Masterwork Composite Longbow</em>.</p><p></p><p><strong>Role & Strategy:</strong></p><p>- Scouting</p><p>- Spring Attack Tharizdun worshipers to Stunning them...</p><p>- Archery</p><p></p><p>For the upcomming levels, I'd like to focus on the Stunning Fist strategy, with Feats like Pain Touch, Ability Focus & Improved Initiative...</p><p>Since the last session I've realized that I need to increase my initiative checks...I want to play first to Stun (via Spring Attack) the ennemy spellcaster...but I'd like to see the Stunning Fists effects last longer...</p><p>What would you choose ? What would you modify (via retraining) ? What kind of equipment would you focus on ?</p></blockquote><p></p>
[QUOTE="Vlad Le Démon, post: 3512832, member: 5761"] [b]8th Level Monk[/b] Hello, Here is my Elven Monk I'm currently playing in [I]Return to the Temple of Elemental Evil[/I]. [B]Errellion[/B] STR 17 DEX 18 WIS 22 ([I]Tome of Understanding +2[/I] +[I] Periapt of Wisdom +2[/I]) INT 14 CHA 12 CON 12 [B]FEATS:[/B]Improved Unarmed Strike, Stunning Fist, Dodge, Mobility, Fiery Fist, Improved Trip, Spring Attack... [B] SKILLS:[/B]Climb, Escape Artist, Hide, Move Silently, Jump, Tumble (all at 11 ranks) [B]Other Notable Equipment:[/B] [I]Ring of Protection +2[/I], [I]Ring of Mind Shielding[/I] (found on a cultist), [I]Ki Straps[/I] (found on a evil monk), [I]Bracers of Armors +1[/I], [I]Quiver of Ehlonna [/I](found during the last session), various Potions...a [I]+2 War Fan[/I] (with a [I]lesser crystal of energy assault[/I]) and a [I]Masterwork Composite Longbow[/I]. [B]Role & Strategy:[/B] - Scouting - Spring Attack Tharizdun worshipers to Stunning them... - Archery For the upcomming levels, I'd like to focus on the Stunning Fist strategy, with Feats like Pain Touch, Ability Focus & Improved Initiative... Since the last session I've realized that I need to increase my initiative checks...I want to play first to Stun (via Spring Attack) the ennemy spellcaster...but I'd like to see the Stunning Fists effects last longer... What would you choose ? What would you modify (via retraining) ? What kind of equipment would you focus on ? [/QUOTE]
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