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Several questions in preparation for Always on Time
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<blockquote data-quote="Andrew Moreton" data-source="post: 7450597" data-attributes="member: 6920268"><p>1. It's really up to you. If you give the players more dice rolls to set things up they are vastly more likely to achieve the best possible results . Do you want this? or if their skills are poor then more dice rolls may just get them up to standard. Only you know what is likely and what you want, as the time for each dice roll is an abstraction either give them more dice rolls or not on your judgment or whim the players will never know the difference. I would probably go with the normal number of chances unless my players would need the help</p><p></p><p>2. The rules cover requisiting the impossible it depends on their status and skill checks. As Karma Kollapse pointed out the Impossible may be a poor choice and it's speed is of little value anyway so go with the dice rolls or if the players really want it give them it it won't hurt the plot.</p><p></p><p>3 See above , if they have the status they can. Although you are reaching the level were allied soldiers are just future collateral damage in any fight as they are so far out of their league. I would probably not let them as it looks like annoying extra minions to track in a fight for little value but again if you players are keen let them get some with effort.</p><p></p><p>4. Can't remember where is it mentioned but in one of the later books it tells you that the dreaming is messed up in Danor and the malice lands by the same effect which messes up magic so there are not many fey and they are usually mad or dark , so make it harder . They fey don't work for the same court but will respect the players so let them get less help with more effort, and of course they won't find fey near the train track or enclaves due to all the machines so it will be hard to get much help. On the other hand in Elfaivar I would expect them to be able to get more aid.</p><p></p><p>5. All of this is up to the GM . Fiona is a member of the Ob as she has a ring however she will be unknown to anyone on the train as they are from difference cells and the whole point of a cell structure is to make the cells unknown to each other. However if she did make contact the ring would be potential proof of ID, however in practive this probably won't matter till the end of the journey. Senior members of Bergerons cell (Gold cell I believe) So Lya would know and potentially recognise Fiona and could scry on her. If she is recognised anyone who knows of Gold cell and its structure would need an explanation for how Caius died and why she is there (scrying wil reveal his death to the Ob easily). As to can she be trusted that depends on why she is helping them, if she thinks she can escape, what she thinks of the pc's etc and only you know these things. She is not deep in the Ob she only knows they study ancient ruins, Caius would have introduced her to their goals etc on the trip and clearly he thinks she would be a supporter of the Ob goals.</p><p></p><p>6. Not much he only knows what he got from Caius and I would prevent him knowing too much via the geas so he cannot tell the pc's more than they need to know. The actual train journey Caius just knows what train to catch and may know a name of who he is meeting bear in mind he died months in advance and so most details will not have been determined so cannot be discovered. Also why would Sijhen tell a bunch of food animals anything? He cannot easily be captured as an incorporeal being, he cannot be tortured or magically interrogated and I don't see normal interrogation getting anything from an alien being who just wants to eat your thought energy.</p><p></p><p>7. As the players are not a professional spy agency and do not have the assets they have for setting up cover stories I expect all pc cover stories to be a bit dodgy. I look forward to the story I get explaining a Goblin, Kobold,Dwarf, Eladrin and Half elf. That story has a few holes but sounds like it could be fun so unless your players start picking holes in it go with it, unless their covers are really terrible work with them and use them to make the story more fun, if they have done research to find a real danoran tiefling family who could be possible put a family member on the train or have the slave dealer have done business with them in the past etc just to keep things interesting.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7450597, member: 6920268"] 1. It's really up to you. If you give the players more dice rolls to set things up they are vastly more likely to achieve the best possible results . Do you want this? or if their skills are poor then more dice rolls may just get them up to standard. Only you know what is likely and what you want, as the time for each dice roll is an abstraction either give them more dice rolls or not on your judgment or whim the players will never know the difference. I would probably go with the normal number of chances unless my players would need the help 2. The rules cover requisiting the impossible it depends on their status and skill checks. As Karma Kollapse pointed out the Impossible may be a poor choice and it's speed is of little value anyway so go with the dice rolls or if the players really want it give them it it won't hurt the plot. 3 See above , if they have the status they can. Although you are reaching the level were allied soldiers are just future collateral damage in any fight as they are so far out of their league. I would probably not let them as it looks like annoying extra minions to track in a fight for little value but again if you players are keen let them get some with effort. 4. Can't remember where is it mentioned but in one of the later books it tells you that the dreaming is messed up in Danor and the malice lands by the same effect which messes up magic so there are not many fey and they are usually mad or dark , so make it harder . They fey don't work for the same court but will respect the players so let them get less help with more effort, and of course they won't find fey near the train track or enclaves due to all the machines so it will be hard to get much help. On the other hand in Elfaivar I would expect them to be able to get more aid. 5. All of this is up to the GM . Fiona is a member of the Ob as she has a ring however she will be unknown to anyone on the train as they are from difference cells and the whole point of a cell structure is to make the cells unknown to each other. However if she did make contact the ring would be potential proof of ID, however in practive this probably won't matter till the end of the journey. Senior members of Bergerons cell (Gold cell I believe) So Lya would know and potentially recognise Fiona and could scry on her. If she is recognised anyone who knows of Gold cell and its structure would need an explanation for how Caius died and why she is there (scrying wil reveal his death to the Ob easily). As to can she be trusted that depends on why she is helping them, if she thinks she can escape, what she thinks of the pc's etc and only you know these things. She is not deep in the Ob she only knows they study ancient ruins, Caius would have introduced her to their goals etc on the trip and clearly he thinks she would be a supporter of the Ob goals. 6. Not much he only knows what he got from Caius and I would prevent him knowing too much via the geas so he cannot tell the pc's more than they need to know. The actual train journey Caius just knows what train to catch and may know a name of who he is meeting bear in mind he died months in advance and so most details will not have been determined so cannot be discovered. Also why would Sijhen tell a bunch of food animals anything? He cannot easily be captured as an incorporeal being, he cannot be tortured or magically interrogated and I don't see normal interrogation getting anything from an alien being who just wants to eat your thought energy. 7. As the players are not a professional spy agency and do not have the assets they have for setting up cover stories I expect all pc cover stories to be a bit dodgy. I look forward to the story I get explaining a Goblin, Kobold,Dwarf, Eladrin and Half elf. That story has a few holes but sounds like it could be fun so unless your players start picking holes in it go with it, unless their covers are really terrible work with them and use them to make the story more fun, if they have done research to find a real danoran tiefling family who could be possible put a family member on the train or have the slave dealer have done business with them in the past etc just to keep things interesting. [/QUOTE]
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