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<blockquote data-quote="WayneLigon" data-source="post: 3758651" data-attributes="member: 3649"><p>Not at all, as long as all that is laid out up front and above board. I have done several games where I won't let a divine and arcane class multiclass together (which also cuts out a handfull of prestige classes that assume you can do this), there were no gnomes or dwarves, etc. In general, I won't allow something (especially a spellcaster) from a book I don't own and I don't own all that many.</p><p></p><p></p><p></p><p>Not at all, if you have a plan for dealing with the disparity. Now me, I'm not one for thinking that not following this is a bad thing. I've found that 3E was almost the opposite of previous editions on the magic item front: people don't <em>require </em> items to be successful. They just don't; many years of campaigns prove this otherwise to me. </p><p></p><p> </p><p></p><p>They had best be or people will get up from that table and leave.</p><p></p><p> </p><p></p><p>You know, those aren't magic items and PCs can make them fairly easily with crafting skills. </p><p></p><p></p><p></p><p>As long a the players know what they are getting into up front, it's no problem. What I despise is a GM that pulls the rug out from under you, or changes basic campaign assumptions in mid-stream with no warning or input from the players. Now, this would also depend on how much I trusted the GM to actually run low fantasy D&D - if he's gonig to use the same encounter assumptions as he would in regular D&D then it's not really going to work that well.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3758651, member: 3649"] Not at all, as long as all that is laid out up front and above board. I have done several games where I won't let a divine and arcane class multiclass together (which also cuts out a handfull of prestige classes that assume you can do this), there were no gnomes or dwarves, etc. In general, I won't allow something (especially a spellcaster) from a book I don't own and I don't own all that many. Not at all, if you have a plan for dealing with the disparity. Now me, I'm not one for thinking that not following this is a bad thing. I've found that 3E was almost the opposite of previous editions on the magic item front: people don't [I]require [/I] items to be successful. They just don't; many years of campaigns prove this otherwise to me. They had best be or people will get up from that table and leave. You know, those aren't magic items and PCs can make them fairly easily with crafting skills. As long a the players know what they are getting into up front, it's no problem. What I despise is a GM that pulls the rug out from under you, or changes basic campaign assumptions in mid-stream with no warning or input from the players. Now, this would also depend on how much I trusted the GM to actually run low fantasy D&D - if he's gonig to use the same encounter assumptions as he would in regular D&D then it's not really going to work that well. [/QUOTE]
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