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<blockquote data-quote="billd91" data-source="post: 3758687" data-attributes="member: 3400"><p>This, as with many other questions, is more a question of how you do it rather than whether or not you do it at all. If the players know up front and that there is a particular campaign-based rationale for it, then it's fine. If it's just a question of arbitrarily not liking it, even if it fits in the campaign just fine, then I think there's a problem.</p><p> </p><p></p><p></p><p></p><p>In fact, I would consider notifying the players ahead of time a requirement for such decisions. It's bad DMing to spring it on them without warning.</p><p></p><p> </p><p></p><p>Meh. This isn't very different from a lot of campaigns, even ones that use 3E magic item crafting rules. I make PCs commission things if they want them other than than relatively low-powered potions, scrolls, and utility wands.</p><p></p><p></p><p></p><p>Again, it's more how you do it than doing it. Letting the players know ahead of time is paramount. Then they have the choice whether or not to play your game. </p><p>It is bad DMing if you put your foot down, won't budge it, and your players still aren't interested in playing.</p></blockquote><p></p>
[QUOTE="billd91, post: 3758687, member: 3400"] This, as with many other questions, is more a question of how you do it rather than whether or not you do it at all. If the players know up front and that there is a particular campaign-based rationale for it, then it's fine. If it's just a question of arbitrarily not liking it, even if it fits in the campaign just fine, then I think there's a problem. In fact, I would consider notifying the players ahead of time a requirement for such decisions. It's bad DMing to spring it on them without warning. Meh. This isn't very different from a lot of campaigns, even ones that use 3E magic item crafting rules. I make PCs commission things if they want them other than than relatively low-powered potions, scrolls, and utility wands. Again, it's more how you do it than doing it. Letting the players know ahead of time is paramount. Then they have the choice whether or not to play your game. It is bad DMing if you put your foot down, won't budge it, and your players still aren't interested in playing. [/QUOTE]
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