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<blockquote data-quote="bento" data-source="post: 3758788" data-attributes="member: 36597"><p>As always, the game is a compromise between the GM and player's vision. It's good to set the expectations (no ninjas, no fantabulous magical stuff everywhere, etc.), but if one of your players comes to the table really wanting to play a ninja, its your job to mediate some kind of compromise.</p><p></p><p>When I first started my most recent campaign, one of my decisions was this world has no orcs. Well of course one of the players wanted to play a half-orc ranger, so I asked him what he really wanted. He said he wanted his character to be really strong, gruff, but a good cook. I suggested he might want to play a half-ogre, and he ended up getting what he wanted, plus some!</p><p></p><p>There are so many options in the game that you can say still say "yes" to most character options. Maybe magical items aren't hanging off trees, but incarnum exists. When you tell your players "no" to one set of options, be sure that other fun options are available. When you come up with suitable options that your players will agree to, you both win.</p></blockquote><p></p>
[QUOTE="bento, post: 3758788, member: 36597"] As always, the game is a compromise between the GM and player's vision. It's good to set the expectations (no ninjas, no fantabulous magical stuff everywhere, etc.), but if one of your players comes to the table really wanting to play a ninja, its your job to mediate some kind of compromise. When I first started my most recent campaign, one of my decisions was this world has no orcs. Well of course one of the players wanted to play a half-orc ranger, so I asked him what he really wanted. He said he wanted his character to be really strong, gruff, but a good cook. I suggested he might want to play a half-ogre, and he ended up getting what he wanted, plus some! There are so many options in the game that you can say still say "yes" to most character options. Maybe magical items aren't hanging off trees, but incarnum exists. When you tell your players "no" to one set of options, be sure that other fun options are available. When you come up with suitable options that your players will agree to, you both win. [/QUOTE]
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