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<blockquote data-quote="Varianor Abroad" data-source="post: 3759267" data-attributes="member: 12425"><p>No, no and no. You're on the right track. As long as you are fair and not arbitrary. (Making a final decision is not arbitrary when you've weighed the options and now you say "This is the way it is.") </p><p></p><p>That said, making allowances for what players want to play is a Really Cool DM Behavior. As bento mentions, finding out the core "desire" of the player may mean you reach more than a compromise by truly understanding the wants. You may still run up against a situation where you say "no". (I did that to a player who wanted to run a barbarian/wizard - but remain illiterate and not come up with some alternate means of having a spell-book equivalent. What he really meant was, "I want a wizard with 10' of extra movement.' That's what feats are for.)</p><p></p><p>To the comment that reducing treasure and magic isn't good DMing, who's to say? It goes the other way around too. I've seen games where players accumulated way more treasure than the expectations dictated (cloak of the bat at second level, etc.) due to the DMs running a variety of pre-written adventures. The players put up an horrendous stink when told that they needed to <em>cut their items down </em> to an equivalent amount for their level.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 3759267, member: 12425"] No, no and no. You're on the right track. As long as you are fair and not arbitrary. (Making a final decision is not arbitrary when you've weighed the options and now you say "This is the way it is.") That said, making allowances for what players want to play is a Really Cool DM Behavior. As bento mentions, finding out the core "desire" of the player may mean you reach more than a compromise by truly understanding the wants. You may still run up against a situation where you say "no". (I did that to a player who wanted to run a barbarian/wizard - but remain illiterate and not come up with some alternate means of having a spell-book equivalent. What he really meant was, "I want a wizard with 10' of extra movement.' That's what feats are for.) To the comment that reducing treasure and magic isn't good DMing, who's to say? It goes the other way around too. I've seen games where players accumulated way more treasure than the expectations dictated (cloak of the bat at second level, etc.) due to the DMs running a variety of pre-written adventures. The players put up an horrendous stink when told that they needed to [I]cut their items down [/I] to an equivalent amount for their level. [/QUOTE]
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